My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Dark Prince Cannon Cart Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Dark Prince Cannon Cart
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang Dark Prince Cannon Cart
Barbarian Barrel
Skeletons Goblin Gang Tesla Dark Prince Cannon Cart
The Log
Skeletons Goblin Gang Dark Prince Cannon Cart
Earthquake
Skeletons Goblin Gang Tesla
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Dark Prince Cannon Cart
Fireball
Goblin Gang Tesla Cannon Cart
Poison
Goblin Gang
Lightning
Tesla Dark Prince Cannon Cart Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Gang Tesla Fireball Dark Prince Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Goblin Gang Tesla

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Dark Prince Cannon Cart
Tesla
Fireball
Dark Prince The Log
Dark Prince
Goblin Gang Fireball
Cannon Cart
The Log Goblin Gang
The Log
Cannon Cart Fireball
Goblinstein

Defense Synergies 4 12

Skeletons
Tesla Dark Prince Cannon Cart The Log
Goblin Gang
Tesla Dark Prince Cannon Cart The Log
Tesla
Skeletons Goblin Gang The Log Fireball Dark Prince Cannon Cart
Fireball
The Log Tesla Dark Prince
Dark Prince
Skeletons Goblin Gang Tesla Fireball Cannon Cart The Log
Cannon Cart
Skeletons Goblin Gang Tesla Dark Prince
The Log
Tesla Fireball Skeletons Goblin Gang Dark Prince
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Tesla Fireball The Log
Skeletons Goblin Gang Tesla Dark Prince Cannon Cart The Log
Goblin Gang Tesla Skeletons Dark Prince Cannon Cart
Tesla Skeletons Goblin Gang Dark Prince Cannon Cart
Fireball Dark Prince The Log
Goblin Gang Fireball The Log Skeletons Tesla Dark Prince Cannon Cart
Tesla Goblin Gang Fireball
Tesla Fireball Cannon Cart The Log
Tesla Skeletons Goblin Gang
Goblin Gang Skeletons Tesla Dark Prince Cannon Cart
Goblin Gang Skeletons Tesla Fireball Dark Prince Cannon Cart The Log
Tesla Goblin Gang Fireball
Tesla Skeletons Goblin Gang Fireball Dark Prince Cannon Cart The Log
Fireball Goblin Gang Tesla Dark Prince Cannon Cart The Log
Goblin Gang Tesla Cannon Cart
Goblin Gang Tesla Fireball The Log Goblinstein
Tesla Skeletons Goblin Gang Fireball Dark Prince Cannon Cart
Tesla Fireball Goblin Gang Dark Prince Cannon Cart The Log
The Log Tesla Fireball Dark Prince Cannon Cart
Tesla Cannon Cart
Goblin Gang Dark Prince Tesla Fireball Cannon Cart The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Tesla Fireball Dark Prince Cannon Cart
Fireball Goblin Gang Tesla Cannon Cart The Log
Goblin Gang Skeletons Dark Prince Cannon Cart The Log
Goblin Gang Dark Prince Tesla Fireball Cannon Cart The Log
Skeletons Goblin Gang Tesla Dark Prince Cannon Cart
Fireball Goblinstein Skeletons Goblin Gang Tesla
Goblin Gang Dark Prince Skeletons Tesla Fireball Cannon Cart
Tesla Dark Prince Cannon Cart
Goblinstein Skeletons Fireball Dark Prince Cannon Cart The Log
Skeletons Goblin Gang Tesla
Tesla Dark Prince Cannon Cart
Fireball Dark Prince The Log
Dark Prince Cannon Cart Skeletons Goblin Gang Tesla Fireball
Tesla Fireball Cannon Cart
Goblin Gang Tesla Skeletons Fireball Dark Prince Cannon Cart The Log Goblinstein
Tesla Fireball Dark Prince Cannon Cart The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball Cannon Cart The Log
Cannon Cart Fireball Dark Prince The Log
Fireball Dark Prince The Log Goblinstein
Fireball Goblinstein
The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball
Fireball Dark Prince Cannon Cart The Log
Fireball
Fireball Cannon Cart The Log
Fireball Cannon Cart
Fireball Cannon Cart The Log
Fireball Cannon Cart The Log
Fireball Cannon Cart The Log
Fireball
Fireball Dark Prince The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball Cannon Cart The Log
The Log Fireball Dark Prince Goblinstein
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball Goblinstein
Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball Dark Prince Cannon Cart Goblinstein
Fireball
The Log Fireball
Fireball Goblin Gang Dark Prince Cannon Cart
The Log Fireball
Fireball
Dark Prince Cannon Cart
Goblin Gang Fireball The Log
Fireball
Fireball Dark Prince Cannon Cart The Log
Cannon Cart
Fireball

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