My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Miner
Giant Snowball
Skeletons Goblin Gang Witch Miner
Zap
Skeletons Goblin Gang Witch
Barbarian Barrel
Skeletons Goblin Gang Valkyrie Witch Electro Wizard
The Log
Skeletons Goblin Gang Witch
Earthquake
Skeletons Goblin Gang Witch
Arrows
Skeletons Goblin Gang Witch
Royal Delivery
Skeletons Goblin Gang Valkyrie Witch Miner Electro Wizard
Fireball
Goblin Gang Witch Electro Wizard
Poison
Goblin Gang Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Goblin Gang Miner Valkyrie Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Goblin Gang Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Miner Valkyrie Mirror
Valkyrie
Goblin Gang Witch Electro Wizard
Mirror
Miner Goblin Gang
Witch
Valkyrie Miner Mega Knight
Miner
Goblin Gang Mirror Witch Electro Wizard Mega Knight
Electro Wizard
Valkyrie Miner Mega Knight
Mega Knight
Witch Miner Electro Wizard

Defense Synergies 0 15

Skeletons
Witch Electro Wizard
Goblin Gang
Valkyrie Mirror Miner Electro Wizard
Valkyrie
Goblin Gang Mirror Witch Electro Wizard
Mirror
Goblin Gang Valkyrie Electro Wizard Mega Knight
Witch
Skeletons Valkyrie Electro Wizard Mega Knight
Miner
Goblin Gang Mega Knight
Electro Wizard
Skeletons Goblin Gang Valkyrie Mirror Witch Mega Knight
Mega Knight
Mirror Witch Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Skeletons Goblin Gang Valkyrie Witch Electro Wizard Mega Knight
Goblin Gang Witch Mega Knight Skeletons Valkyrie Electro Wizard
Witch Skeletons Goblin Gang Valkyrie Electro Wizard Mega Knight
Valkyrie Mega Knight
Goblin Gang Skeletons Valkyrie Electro Wizard Mega Knight
Electro Wizard Goblin Gang Witch
Valkyrie Electro Wizard Mega Knight
Witch Skeletons Goblin Gang
Goblin Gang Skeletons Valkyrie Miner Electro Wizard Mega Knight
Goblin Gang Valkyrie Witch Electro Wizard Skeletons Mega Knight
Goblin Gang Witch Electro Wizard
Mega Knight Skeletons Goblin Gang Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Goblin Gang Witch Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Mega Knight
Mega Knight Skeletons Goblin Gang Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Goblin Gang Witch Electro Wizard
Valkyrie Witch Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Valkyrie Mega Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Skeletons Witch Electro Wizard
Electro Wizard Goblin Gang Valkyrie Miner Mega Knight
Goblin Gang Mega Knight Skeletons Valkyrie Witch Electro Wizard
Goblin Gang Valkyrie Mega Knight Electro Wizard
Skeletons Goblin Gang Valkyrie Witch Mega Knight
Skeletons Goblin Gang Witch Electro Wizard
Goblin Gang Skeletons Valkyrie Witch Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Skeletons Valkyrie Witch
Witch Skeletons Goblin Gang
Mega Knight Valkyrie Witch
Mega Knight Valkyrie Electro Wizard
Mega Knight Skeletons Goblin Gang Valkyrie Witch
Valkyrie Witch Mega Knight
Goblin Gang Witch Electro Wizard Skeletons Valkyrie
Valkyrie Mega Knight Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Miner Electro Wizard
Miner
Valkyrie
Valkyrie Mega Knight
Witch
Witch
Miner
Goblin Gang Electro Wizard
Miner Valkyrie Electro Wizard
Miner
Witch
Mega Knight
Electro Wizard Mega Knight
Valkyrie Witch Miner Mega Knight
Mega Knight
Valkyrie Witch Mega Knight
Witch
Miner Witch Electro Wizard
Witch Miner Mega Knight
Miner
Witch Electro Wizard
Electro Wizard Witch
Miner Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Goblin Gang Witch
Witch Electro Wizard
Miner Goblin Gang Valkyrie Electro Wizard Mega Knight
Mega Knight
Goblin Gang Witch Electro Wizard
Witch Electro Wizard
Witch Miner Electro Wizard Mega Knight
Mega Knight

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