My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Goblins Cannon Hog Rider Witch
Zap
Skeletons Goblins Cannon Witch
Barbarian Barrel
Skeletons Goblins Cannon Witch
The Log
Skeletons Goblins Cannon Mini P.E.K.K.A Hog Rider Witch
Earthquake
Skeletons Cannon Hog Rider Witch
Arrows
Skeletons Goblins Witch
Royal Delivery
Skeletons Goblins Mini P.E.K.K.A Hog Rider Witch
Fireball
Cannon Hog Rider Witch
Poison
Cannon Witch
Lightning
Cannon Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Arrows Cannon Fireball Mini P.E.K.K.A Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Arrows Cannon

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Hog Rider
Arrows
Fireball Hog Rider Mini P.E.K.K.A
Cannon
Fireball
Arrows Hog Rider
Mini P.E.K.K.A
Arrows Hog Rider
Hog Rider
Goblins Arrows Fireball Mini P.E.K.K.A Witch
Witch
Hog Rider

Defense Synergies 1 11

Skeletons
Cannon Mini P.E.K.K.A Witch
Goblins
Cannon
Arrows
Cannon Fireball Mini P.E.K.K.A
Cannon
Skeletons Goblins Arrows Fireball Mini P.E.K.K.A Witch
Fireball
Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Arrows Cannon Fireball Witch
Hog Rider
Witch
Skeletons Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball
Mini P.E.K.K.A Skeletons Goblins Cannon Witch
Cannon Mini P.E.K.K.A Witch Skeletons Goblins
Cannon Mini P.E.K.K.A Witch Skeletons Goblins
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Skeletons Goblins Cannon
Arrows Cannon Fireball Witch
Arrows Cannon Fireball
Cannon Mini P.E.K.K.A Witch Skeletons Goblins
Skeletons Goblins Cannon Mini P.E.K.K.A
Goblins Witch Skeletons Arrows Cannon Fireball
Arrows Fireball Witch
Cannon Mini P.E.K.K.A Skeletons Fireball Witch
Fireball Goblins Arrows Cannon Mini P.E.K.K.A Witch
Mini P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A
Skeletons Goblins Arrows Cannon Fireball Mini P.E.K.K.A Witch
Arrows Cannon Fireball Goblins Witch
Arrows Witch Cannon Fireball
Mini P.E.K.K.A Cannon
Goblins Arrows Cannon Fireball Mini P.E.K.K.A Witch
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Goblins Fireball Witch
Fireball Arrows Mini P.E.K.K.A
Skeletons Goblins Mini P.E.K.K.A Witch
Mini P.E.K.K.A Fireball
Skeletons Cannon Mini P.E.K.K.A Witch
Arrows Fireball Skeletons Witch
Mini P.E.K.K.A Skeletons Goblins Fireball Witch
Mini P.E.K.K.A
Skeletons Goblins Fireball Mini P.E.K.K.A Witch
Witch Skeletons Cannon
Mini P.E.K.K.A Witch
Arrows Fireball
Mini P.E.K.K.A Skeletons Cannon Fireball Witch
Cannon Fireball Witch
Witch Skeletons Goblins Fireball Mini P.E.K.K.A
Arrows Cannon Fireball Mini P.E.K.K.A Witch
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Goblins Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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