My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Collector P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone
Giant Snowball
Skeletons Goblins Cannon Clone Little Prince
Zap
Skeletons Goblins Cannon Clone Little Prince
Barbarian Barrel
Skeletons Goblins Cannon Clone Little Prince
The Log
Skeletons Goblins Cannon Clone Little Prince
Earthquake
Skeletons Cannon Elixir Collector Clone
Arrows
Skeletons Goblins Clone Little Prince
Royal Delivery
Skeletons Goblins Clone P.E.K.K.A Little Prince
Fireball
Cannon Elixir Collector Clone Little Prince
Poison
Cannon Elixir Collector Clone Little Prince
Lightning
Cannon Elixir Collector Little Prince
Rocket
Elixir Collector Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Arrows Cannon Clone Little Prince Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Arrows Cannon

Attack Synergies 1 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Arrows
P.E.K.K.A
Cannon
Elixir Collector
Clone
P.E.K.K.A
Arrows
Little Prince

Defense Synergies 1 8

Skeletons
Cannon P.E.K.K.A Little Prince
Goblins
Cannon Little Prince
Arrows
Cannon P.E.K.K.A Little Prince
Cannon
Skeletons Goblins Arrows Little Prince
Elixir Collector
Clone
P.E.K.K.A
Skeletons Arrows
Little Prince
Skeletons Goblins Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
P.E.K.K.A Skeletons Goblins Cannon
Cannon P.E.K.K.A Skeletons Goblins
Cannon P.E.K.K.A Skeletons Goblins
Arrows P.E.K.K.A
Arrows Skeletons Goblins Cannon
Arrows Cannon Little Prince
Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Skeletons Goblins
Skeletons Goblins Cannon Little Prince
Goblins Skeletons Arrows Cannon
Arrows
Cannon P.E.K.K.A Skeletons
Goblins Arrows Cannon P.E.K.K.A
P.E.K.K.A Cannon
Cannon P.E.K.K.A
Skeletons Goblins Arrows Cannon P.E.K.K.A
Arrows Cannon Goblins Little Prince
Arrows Cannon Little Prince
P.E.K.K.A Cannon
Goblins Arrows Cannon P.E.K.K.A Little Prince
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins P.E.K.K.A
Arrows
P.E.K.K.A Skeletons Goblins
P.E.K.K.A
P.E.K.K.A Skeletons Cannon
Arrows Skeletons
P.E.K.K.A Skeletons Goblins
P.E.K.K.A
P.E.K.K.A Skeletons Goblins
P.E.K.K.A Skeletons Cannon
P.E.K.K.A
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Cannon
Cannon
Skeletons Goblins P.E.K.K.A Little Prince
Arrows Cannon P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Goblins
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Little Prince
Arrows
Arrows
Arrows Little Prince
Arrows
Arrows
Arrows
Arrows Little Prince
Arrows
Arrows
P.E.K.K.A
Arrows
Arrows
Arrows
Arrows
Arrows
P.E.K.K.A
Little Prince
P.E.K.K.A

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