My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Goblins Cannon Tombstone
Zap
Skeletons Goblins Cannon Tombstone
Barbarian Barrel
Skeletons Goblins Cannon Tombstone Valkyrie Wizard
The Log
Skeletons Goblins Cannon Tombstone Mini P.E.K.K.A
Earthquake
Skeletons Cannon Tombstone
Arrows
Skeletons Goblins Tombstone
Royal Delivery
Skeletons Goblins Mini P.E.K.K.A Valkyrie Wizard
Fireball
Cannon Tombstone Wizard
Poison
Cannon Tombstone Wizard
Lightning
Cannon Tombstone Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Arrows Cannon Tombstone Mini P.E.K.K.A Valkyrie Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Arrows Cannon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Valkyrie
Arrows
Mini P.E.K.K.A
Cannon
Tombstone
Mini P.E.K.K.A
Arrows Valkyrie Wizard
Valkyrie
Goblins Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie

Defense Synergies 1 17

Skeletons
Cannon Tombstone Mini P.E.K.K.A Wizard
Goblins
Cannon Tombstone Wizard
Arrows
Cannon Tombstone Mini P.E.K.K.A Valkyrie
Cannon
Skeletons Goblins Arrows Mini P.E.K.K.A Valkyrie Wizard
Tombstone
Skeletons Goblins Arrows Wizard
Mini P.E.K.K.A
Skeletons Arrows Cannon Valkyrie Wizard
Valkyrie
Arrows Cannon Mini P.E.K.K.A Wizard
Wizard
Skeletons Goblins Cannon Tombstone Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tombstone Valkyrie Wizard
Mini P.E.K.K.A Skeletons Goblins Cannon Tombstone Valkyrie
Cannon Mini P.E.K.K.A Skeletons Goblins Tombstone Valkyrie
Cannon Mini P.E.K.K.A Skeletons Goblins Tombstone Valkyrie
Arrows Tombstone Mini P.E.K.K.A Valkyrie
Arrows Skeletons Goblins Cannon Valkyrie
Arrows Cannon Tombstone Wizard
Arrows Cannon Valkyrie
Cannon Mini P.E.K.K.A Skeletons Goblins Tombstone
Skeletons Goblins Cannon Mini P.E.K.K.A Valkyrie
Goblins Valkyrie Skeletons Arrows Cannon Tombstone Wizard
Arrows Wizard
Cannon Tombstone Mini P.E.K.K.A Skeletons Valkyrie Wizard
Valkyrie Wizard Goblins Arrows Cannon Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Tombstone
Cannon Mini P.E.K.K.A
Wizard Skeletons Goblins Arrows Cannon Tombstone Mini P.E.K.K.A Valkyrie
Arrows Cannon Tombstone Valkyrie Goblins Wizard
Arrows Valkyrie Wizard Cannon Tombstone
Mini P.E.K.K.A Cannon
Valkyrie Wizard Goblins Arrows Cannon Mini P.E.K.K.A
Cannon Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Goblins Tombstone
Arrows Mini P.E.K.K.A Valkyrie Wizard
Tombstone Skeletons Goblins Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Cannon Tombstone Mini P.E.K.K.A Valkyrie
Arrows Wizard Skeletons
Mini P.E.K.K.A Skeletons Goblins Tombstone Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Goblins Tombstone Mini P.E.K.K.A Valkyrie
Skeletons Cannon Tombstone
Tombstone Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Skeletons Cannon Tombstone Valkyrie Wizard
Wizard Cannon Valkyrie
Tombstone Skeletons Goblins Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Cannon Mini P.E.K.K.A Wizard
Arrows Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblins Mini P.E.K.K.A
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Tombstone
Arrows Wizard
Arrows
Mini P.E.K.K.A Valkyrie Wizard
Arrows Wizard
Arrows
Wizard

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