My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Giant Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Goblins
Zap
Skeletons Goblins Firecracker
Barbarian Barrel
Skeletons Goblins Firecracker Magic Archer
The Log
Skeletons Goblins Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Goblins Firecracker
Royal Delivery
Skeletons Goblins Firecracker Magic Archer
Fireball
Firecracker Magic Archer
Poison
Firecracker Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Arrows Firecracker Earthquake Magic Archer Golden Knight Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Arrows Firecracker

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Arrows
Earthquake
Firecracker
Earthquake
Earthquake
Arrows Firecracker Electro Giant
Electro Giant
Golden Knight Earthquake
Magic Archer
Golden Knight
Golden Knight
Electro Giant Magic Archer

Defense Synergies 0 9

Skeletons
Firecracker Earthquake Magic Archer
Goblins
Firecracker Magic Archer
Arrows
Golden Knight
Firecracker
Skeletons Goblins Earthquake Golden Knight
Earthquake
Skeletons Firecracker
Electro Giant
Golden Knight
Magic Archer
Skeletons Goblins
Golden Knight
Arrows Firecracker Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Magic Archer Golden Knight
Skeletons Goblins Firecracker
Skeletons Goblins
Skeletons Goblins Firecracker
Arrows Firecracker Earthquake
Arrows Skeletons Goblins Firecracker Earthquake Magic Archer
Arrows Firecracker Magic Archer
Earthquake Arrows Electro Giant Magic Archer Golden Knight
Skeletons Goblins
Skeletons Goblins Firecracker
Goblins Skeletons Arrows Firecracker Earthquake Electro Giant Magic Archer
Arrows Firecracker Magic Archer
Skeletons Earthquake
Goblins Arrows Firecracker Earthquake Magic Archer Golden Knight
Electro Giant
Skeletons Goblins Arrows Firecracker
Arrows Goblins Firecracker Magic Archer Golden Knight
Arrows Earthquake Firecracker Magic Archer
Goblins Arrows Firecracker Earthquake Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Electro Giant
Arrows Firecracker Magic Archer
Skeletons Goblins Golden Knight
Skeletons
Arrows Firecracker Electro Giant Skeletons Magic Archer
Skeletons Goblins
Skeletons Goblins Firecracker Magic Archer
Skeletons
Golden Knight
Arrows Electro Giant
Skeletons Golden Knight
Firecracker Electro Giant Magic Archer
Electro Giant Skeletons Goblins Firecracker Magic Archer Golden Knight
Arrows Firecracker Earthquake Electro Giant Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Arrows Firecracker Golden Knight
Arrows Firecracker Magic Archer Golden Knight
Earthquake Arrows Magic Archer
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake Magic Archer
Arrows Firecracker Electro Giant Magic Archer
Arrows Firecracker Earthquake Magic Archer
Arrows Earthquake Firecracker Magic Archer
Arrows Firecracker Golden Knight
Goblins
Firecracker Arrows Earthquake Magic Archer Golden Knight
Arrows Firecracker Magic Archer
Earthquake Firecracker Magic Archer Golden Knight
Earthquake Arrows Firecracker Magic Archer
Earthquake Arrows Firecracker Magic Archer
Earthquake Arrows Firecracker Magic Archer Golden Knight
Earthquake Magic Archer Arrows Firecracker
Arrows Earthquake
Arrows Firecracker Earthquake Magic Archer
Arrows Firecracker Earthquake Electro Giant Magic Archer Golden Knight
Earthquake Magic Archer
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Electro Giant Magic Archer
Arrows Firecracker Earthquake Magic Archer Golden Knight
Arrows Magic Archer Golden Knight
Arrows Firecracker Magic Archer Golden Knight
Arrows Firecracker Electro Giant Magic Archer
Firecracker Electro Giant
Arrows Earthquake Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Earthquake Magic Archer
Earthquake Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Magic Archer
Arrows Firecracker Earthquake Magic Archer
Arrows Electro Giant
Firecracker
Electro Giant Firecracker Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker Electro Giant Magic Archer Golden Knight

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