My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Prince Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Prince
Giant Snowball
Skeletons Goblins Hog Rider Electro Dragon
Zap
Skeletons Goblins Firecracker Prince
Barbarian Barrel
Skeletons Goblins Firecracker
The Log
Skeletons Goblins Firecracker Hog Rider Prince
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Goblins Firecracker
Royal Delivery
Skeletons Goblins Firecracker Hog Rider Prince Electro Dragon P.E.K.K.A
Fireball
Firecracker Hog Rider Electro Dragon
Poison
Firecracker Electro Dragon
Lightning
Prince Electro Dragon
Rocket
Hog Rider Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Arrows Firecracker Hog Rider Prince Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Arrows Firecracker

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Hog Rider
Arrows
Hog Rider P.E.K.K.A Prince
Firecracker
Hog Rider Prince P.E.K.K.A
Hog Rider
Goblins Arrows Firecracker Prince
Prince
Arrows Firecracker Hog Rider
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Electro Dragon

Defense Synergies 0 11

Skeletons
Firecracker Prince Electro Dragon P.E.K.K.A
Goblins
Firecracker Electro Dragon
Arrows
Prince P.E.K.K.A
Firecracker
Skeletons Goblins Prince Electro Dragon P.E.K.K.A
Hog Rider
Prince
Skeletons Arrows Firecracker
Electro Dragon
Skeletons Goblins Firecracker
P.E.K.K.A
Skeletons Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
P.E.K.K.A Skeletons Goblins Firecracker Prince Electro Dragon
Prince P.E.K.K.A Skeletons Goblins Electro Dragon
Prince P.E.K.K.A Skeletons Goblins Firecracker Electro Dragon
Arrows Firecracker Prince P.E.K.K.A
Arrows Skeletons Goblins Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Skeletons Goblins Prince
Skeletons Goblins Firecracker Prince
Goblins Skeletons Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Prince P.E.K.K.A Skeletons Electro Dragon
Goblins Arrows Firecracker Prince Electro Dragon P.E.K.K.A
P.E.K.K.A Prince
Prince P.E.K.K.A
Skeletons Goblins Arrows Firecracker Prince Electro Dragon P.E.K.K.A
Arrows Goblins Firecracker Prince Electro Dragon
Arrows Firecracker Electro Dragon
P.E.K.K.A Prince
Goblins Arrows Firecracker Prince Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Prince P.E.K.K.A
Arrows Firecracker Prince Electro Dragon
P.E.K.K.A Skeletons Goblins Prince Electro Dragon
Prince P.E.K.K.A
P.E.K.K.A Skeletons Prince
Arrows Firecracker Skeletons Electro Dragon
Prince P.E.K.K.A Skeletons Goblins
P.E.K.K.A Prince
Electro Dragon P.E.K.K.A Skeletons Goblins Firecracker Prince
P.E.K.K.A Skeletons
P.E.K.K.A Prince Electro Dragon
P.E.K.K.A Arrows Prince
Prince P.E.K.K.A Skeletons
Firecracker Electro Dragon
Electro Dragon Skeletons Goblins Firecracker Prince P.E.K.K.A
Arrows Firecracker Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Goblins Prince Electro Dragon
Firecracker Arrows Prince Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Prince
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Firecracker Prince Electro Dragon
Arrows Firecracker Electro Dragon
Prince
Arrows
Prince
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Prince Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
P.E.K.K.A Prince
Arrows Firecracker
Prince Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Prince Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Prince Electro Dragon P.E.K.K.A
Electro Dragon Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Prince
Prince P.E.K.K.A
Firecracker Electro Dragon

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