My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Graveyard
Giant Snowball
Skeletons Goblins Goblin Gang Graveyard
Zap
Skeletons Goblins Goblin Gang Firecracker Graveyard
Barbarian Barrel
Skeletons Goblins Knight Goblin Gang Firecracker Graveyard
The Log
Skeletons Goblins Goblin Gang Firecracker Graveyard
Earthquake
Skeletons Goblin Gang Firecracker Graveyard
Arrows
Skeletons Goblins Goblin Gang Firecracker Graveyard
Royal Delivery
Skeletons Goblins Knight Goblin Gang Firecracker Graveyard
Fireball
Goblin Gang Firecracker
Poison
Goblin Gang Firecracker Graveyard
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Arrows Knight Goblin Gang Firecracker Graveyard Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Arrows Knight

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Arrows
Graveyard Knight
Knight
Goblin Gang Firecracker Graveyard Arrows
Goblin Gang
Knight Firecracker
Firecracker
Knight Goblin Gang
Graveyard
Arrows Knight
Goblin Machine

Defense Synergies 2 6

Skeletons
Knight Firecracker
Goblins
Knight Firecracker
Arrows
Knight
Knight
Goblin Gang Firecracker Skeletons Goblins Arrows
Goblin Gang
Knight Firecracker
Firecracker
Knight Skeletons Goblins Goblin Gang
Graveyard
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Skeletons Goblins Knight Goblin Gang Firecracker
Goblin Gang Skeletons Goblins Knight
Skeletons Goblins Knight Goblin Gang Firecracker
Arrows Firecracker
Arrows Goblin Gang Skeletons Goblins Firecracker
Arrows Goblin Gang Firecracker
Arrows
Skeletons Goblins Goblin Gang
Knight Goblin Gang Skeletons Goblins Firecracker
Goblins Goblin Gang Skeletons Arrows Knight Firecracker
Arrows Goblin Gang Firecracker
Skeletons Knight Goblin Gang
Goblins Arrows Goblin Gang Firecracker
Knight Goblin Gang
Goblin Gang
Skeletons Goblins Arrows Knight Goblin Gang Firecracker
Arrows Goblins Knight Goblin Gang Firecracker
Arrows Knight Firecracker
Goblin Gang Goblins Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Goblins
Arrows Knight Goblin Gang Firecracker
Goblin Gang Skeletons Goblins Knight
Goblin Gang Knight
Skeletons Knight Goblin Gang
Arrows Firecracker Skeletons Goblin Gang
Goblin Gang Skeletons Goblins Knight
Knight
Skeletons Goblins Knight Firecracker
Skeletons Goblin Gang
Knight
Arrows
Skeletons Knight Goblin Gang
Firecracker
Goblin Gang Skeletons Goblins Knight Firecracker
Arrows Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Goblin Machine
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblins Goblin Gang
Firecracker Arrows Knight Goblin Machine
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Goblin Machine
Arrows Firecracker Goblin Machine
Arrows
Arrows
Arrows Firecracker Goblin Machine
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker
Arrows Firecracker
Arrows
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker
Firecracker

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