My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Royal Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Goblins
Zap
Skeletons Goblins Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Skeletons Goblins Knight Firecracker Inferno Tower Magic Archer
The Log
Skeletons Goblins Firecracker Royal Giant
Earthquake
Skeletons Firecracker Inferno Tower
Arrows
Skeletons Goblins Firecracker
Royal Delivery
Skeletons Goblins Knight Firecracker Magic Archer
Fireball
Firecracker Inferno Tower Magic Archer
Poison
Firecracker Inferno Tower Magic Archer
Lightning
Knight Inferno Tower Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Arrows Knight Firecracker Magic Archer Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Arrows Knight

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Royal Giant
Arrows
Royal Giant Knight
Knight
Firecracker Arrows Magic Archer
Firecracker
Knight Royal Giant
Royal Giant
Arrows Firecracker Goblins Magic Archer
Inferno Tower
Magic Archer
Knight Royal Giant

Defense Synergies 3 11

Skeletons
Knight Firecracker Inferno Tower Magic Archer
Goblins
Knight Firecracker Inferno Tower Magic Archer
Arrows
Knight Inferno Tower
Knight
Firecracker Inferno Tower Magic Archer Skeletons Goblins Arrows
Firecracker
Knight Skeletons Goblins Inferno Tower
Royal Giant
Inferno Tower
Knight Skeletons Goblins Arrows Firecracker
Magic Archer
Knight Skeletons Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower Magic Archer
Inferno Tower Skeletons Goblins Knight Firecracker
Inferno Tower Skeletons Goblins Knight
Inferno Tower Skeletons Goblins Knight Firecracker
Arrows Firecracker
Arrows Skeletons Goblins Firecracker Magic Archer
Inferno Tower Arrows Firecracker Magic Archer
Arrows Inferno Tower Magic Archer
Inferno Tower Skeletons Goblins
Knight Skeletons Goblins Firecracker Inferno Tower
Goblins Skeletons Arrows Knight Firecracker Magic Archer
Arrows Inferno Tower Firecracker Magic Archer
Inferno Tower Skeletons Knight
Goblins Arrows Firecracker Magic Archer
Inferno Tower Knight
Inferno Tower
Skeletons Goblins Arrows Knight Firecracker Inferno Tower
Arrows Goblins Knight Firecracker Magic Archer
Arrows Knight Firecracker Magic Archer
Inferno Tower
Goblins Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Goblins Inferno Tower
Arrows Knight Firecracker Magic Archer
Skeletons Goblins Knight Inferno Tower
Knight Inferno Tower
Inferno Tower Skeletons Knight
Arrows Firecracker Skeletons Magic Archer
Skeletons Goblins Knight Inferno Tower
Inferno Tower Knight
Skeletons Goblins Knight Firecracker Inferno Tower Magic Archer
Inferno Tower Skeletons
Knight Inferno Tower
Arrows
Skeletons Knight Inferno Tower
Firecracker Magic Archer
Inferno Tower Skeletons Goblins Knight Firecracker Magic Archer
Arrows Firecracker Inferno Tower Magic Archer
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Firecracker
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Knight Firecracker
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Goblins
Firecracker Arrows Knight Magic Archer
Arrows Firecracker Magic Archer
Knight Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker
Arrows
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer
Arrows
Arrows
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Firecracker
Arrows Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer
Arrows Firecracker Magic Archer
Arrows
Knight Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker

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