My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Royal Hogs Skeleton Army
Giant Snowball
Skeletons Goblins Royal Recruits Royal Hogs Skeleton Army
Zap
Skeletons Goblins Royal Hogs Skeleton Army
Barbarian Barrel
Skeletons Goblins Royal Recruits Wizard Royal Hogs Skeleton Army Electro Wizard
The Log
Skeletons Goblins Royal Recruits Royal Hogs Skeleton Army
Earthquake
Skeletons Royal Hogs Skeleton Army
Arrows
Skeletons Goblins Royal Recruits Royal Hogs Skeleton Army
Royal Delivery
Skeletons Goblins Royal Recruits Wizard Royal Hogs Skeleton Army Electro Wizard
Fireball
Wizard Royal Hogs Skeleton Army Electro Wizard
Poison
Royal Recruits Wizard Royal Hogs Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Arrows Skeleton Army Electro Wizard Wizard Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Arrows Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Arrows
Royal Hogs
Royal Recruits
Royal Hogs Electro Wizard
Wizard
Royal Hogs
Royal Hogs
Arrows Royal Recruits Wizard Electro Wizard
Skeleton Army
Electro Wizard
Royal Recruits Royal Hogs

Defense Synergies 0 8

Skeletons
Wizard Electro Wizard
Goblins
Wizard Electro Wizard
Arrows
Royal Recruits
Skeleton Army
Wizard
Skeletons Goblins Skeleton Army Electro Wizard
Royal Hogs
Skeleton Army
Royal Recruits Wizard Electro Wizard
Electro Wizard
Skeletons Goblins Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Electro Wizard
Skeleton Army Skeletons Goblins Royal Recruits Electro Wizard
Skeleton Army Skeletons Goblins Royal Recruits Electro Wizard
Royal Recruits Skeleton Army Skeletons Goblins Electro Wizard
Arrows Royal Recruits Skeleton Army
Arrows Skeleton Army Skeletons Goblins Electro Wizard
Electro Wizard Arrows Wizard
Arrows Royal Recruits Electro Wizard
Skeletons Goblins Royal Recruits Skeleton Army
Skeleton Army Skeletons Goblins Royal Recruits Electro Wizard
Goblins Skeleton Army Electro Wizard Skeletons Arrows Royal Recruits Wizard
Arrows Wizard Electro Wizard
Royal Recruits Skeleton Army Skeletons Wizard Electro Wizard
Wizard Skeleton Army Goblins Arrows Royal Recruits Electro Wizard
Royal Recruits Skeleton Army Electro Wizard
Skeleton Army Royal Recruits Electro Wizard
Wizard Skeletons Goblins Arrows Royal Recruits Skeleton Army Electro Wizard
Arrows Goblins Royal Recruits Wizard Skeleton Army Electro Wizard
Arrows Wizard Royal Recruits Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Wizard Skeleton Army Goblins Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Skeletons Goblins Electro Wizard
Electro Wizard Arrows Wizard
Royal Recruits Skeleton Army Skeletons Goblins Electro Wizard
Royal Recruits Skeleton Army Electro Wizard
Royal Recruits Skeletons Skeleton Army
Arrows Wizard Skeletons Electro Wizard
Royal Recruits Skeleton Army Skeletons Goblins Electro Wizard
Royal Recruits Skeleton Army
Royal Recruits Electro Wizard Skeletons Goblins Skeleton Army
Royal Recruits Skeletons Skeleton Army
Royal Recruits
Royal Recruits Skeleton Army Arrows Electro Wizard
Royal Recruits Skeleton Army Skeletons Wizard
Royal Recruits Wizard Skeleton Army
Royal Recruits Skeleton Army Electro Wizard Skeletons Goblins
Arrows Royal Recruits Wizard Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Electro Wizard
Arrows
Arrows Royal Recruits
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblins Electro Wizard
Arrows Royal Recruits Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Royal Recruits Wizard
Arrows
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows Wizard
Arrows Royal Recruits
Arrows Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Royal Recruits Skeleton Army
Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard
Arrows Wizard
Arrows
Royal Recruits
Royal Recruits Electro Wizard
Electro Wizard
Royal Recruits Electro Wizard
Wizard

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