My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers
Giant Snowball
Skeletons Goblins Bats Wall Breakers
Zap
Skeletons Goblins Bats Firecracker Wall Breakers
Barbarian Barrel
Skeletons Goblins Firecracker Valkyrie Wall Breakers
The Log
Skeletons Goblins Firecracker Wall Breakers
Earthquake
Skeletons Firecracker
Arrows
Skeletons Goblins Bats Firecracker Wall Breakers
Royal Delivery
Skeletons Goblins Bats Firecracker Valkyrie Wall Breakers P.E.K.K.A
Fireball
Firecracker Wall Breakers
Poison
Bats Firecracker
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Bats Wall Breakers Arrows Firecracker Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Goblins Bats Wall Breakers

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Valkyrie
Bats
Valkyrie Firecracker Wall Breakers P.E.K.K.A
Arrows
P.E.K.K.A Wall Breakers
Firecracker
Bats Valkyrie Wall Breakers P.E.K.K.A
Valkyrie
Bats Wall Breakers Goblins Firecracker P.E.K.K.A
Wall Breakers
Valkyrie Bats Arrows Firecracker
P.E.K.K.A
Arrows Bats Firecracker Valkyrie

Defense Synergies 1 11

Skeletons
Bats Firecracker P.E.K.K.A
Goblins
Firecracker
Bats
Skeletons Firecracker Valkyrie P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Firecracker
Valkyrie Skeletons Goblins Bats P.E.K.K.A
Valkyrie
Firecracker Bats Arrows P.E.K.K.A
Wall Breakers
P.E.K.K.A
Skeletons Bats Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
P.E.K.K.A Skeletons Goblins Bats Firecracker Valkyrie
P.E.K.K.A Skeletons Goblins Bats Valkyrie
P.E.K.K.A Skeletons Goblins Bats Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Skeletons Goblins Bats Firecracker Valkyrie
Bats Arrows Firecracker
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Skeletons Goblins
Skeletons Goblins Firecracker Valkyrie
Goblins Bats Valkyrie Skeletons Arrows Firecracker
Arrows Bats Firecracker
P.E.K.K.A Skeletons Bats Valkyrie
Valkyrie Goblins Bats Arrows Firecracker P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Skeletons Goblins Bats Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Goblins Bats Firecracker
Arrows Valkyrie Bats Firecracker
P.E.K.K.A
Valkyrie Goblins Bats Arrows Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Goblins P.E.K.K.A
Arrows Firecracker Valkyrie
P.E.K.K.A Skeletons Goblins Bats Valkyrie
Valkyrie P.E.K.K.A Bats
P.E.K.K.A Skeletons Valkyrie
Arrows Firecracker Skeletons Bats
P.E.K.K.A Skeletons Goblins Bats Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Skeletons Goblins Bats Firecracker Valkyrie
P.E.K.K.A Skeletons
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Skeletons Valkyrie
Firecracker Valkyrie
Skeletons Goblins Bats Firecracker Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Firecracker P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblins Bats
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Firecracker
Firecracker Bats
Firecracker
P.E.K.K.A
Firecracker

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