My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers
Giant Snowball
Skeletons Goblins Bats Tombstone Wall Breakers
Zap
Skeletons Goblins Bats Tombstone Inferno Tower Wall Breakers
Barbarian Barrel
Skeletons Goblins Tombstone Inferno Tower Wall Breakers
The Log
Skeletons Goblins Tombstone Wall Breakers
Earthquake
Skeletons Tombstone Inferno Tower
Arrows
Skeletons Goblins Bats Tombstone Wall Breakers
Royal Delivery
Skeletons Goblins Bats Wall Breakers
Fireball
Tombstone Inferno Tower Wall Breakers
Poison
Bats Tombstone Inferno Tower
Lightning
Tombstone Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Bats Berserker Wall Breakers Arrows Tombstone Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Goblins Bats Berserker

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Bats
Wall Breakers
Berserker
Arrows
Wall Breakers
Tombstone
Inferno Tower
Wall Breakers
Bats Arrows

Defense Synergies 0 8

Skeletons
Bats Tombstone Inferno Tower
Goblins
Tombstone Inferno Tower
Bats
Skeletons Inferno Tower
Berserker
Arrows
Tombstone Inferno Tower
Tombstone
Skeletons Goblins Arrows
Inferno Tower
Skeletons Goblins Bats Arrows
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Inferno Tower
Inferno Tower Skeletons Goblins Bats Tombstone
Inferno Tower Skeletons Goblins Bats Tombstone
Inferno Tower Skeletons Goblins Bats Tombstone
Arrows Tombstone
Arrows Skeletons Goblins Bats
Bats Inferno Tower Arrows Tombstone
Arrows Inferno Tower
Inferno Tower Skeletons Goblins Tombstone
Skeletons Goblins Inferno Tower
Goblins Bats Berserker Skeletons Arrows Tombstone
Arrows Inferno Tower Bats
Tombstone Inferno Tower Skeletons Bats
Goblins Bats Arrows Tombstone
Inferno Tower Tombstone
Inferno Tower
Skeletons Goblins Bats Arrows Tombstone Inferno Tower
Arrows Tombstone Goblins Bats
Arrows Bats Tombstone
Inferno Tower
Goblins Bats Arrows
Inferno Tower Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Tombstone Inferno Tower
Arrows
Tombstone Skeletons Goblins Bats Inferno Tower
Bats Inferno Tower
Inferno Tower Skeletons Tombstone
Arrows Skeletons Bats
Skeletons Goblins Bats Tombstone Inferno Tower
Inferno Tower
Skeletons Goblins Bats Tombstone Inferno Tower
Inferno Tower Skeletons Tombstone
Bats Tombstone Inferno Tower
Arrows
Skeletons Tombstone Inferno Tower
Tombstone Inferno Tower Skeletons Goblins Bats
Bats Arrows Inferno Tower
Arrows Tombstone Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Bats
Arrows
Arrows
Arrows
Goblins Bats
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Arrows
Bats
Arrows
Arrows
Arrows
Bats Tombstone
Arrows
Arrows
Arrows
Arrows
Bats
Bats

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