My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Goblins Bats Musketeer Goblin Barrel Skeleton Army
Zap
Skeletons Goblins Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Goblins Knight Musketeer Goblin Barrel Skeleton Army
The Log
Skeletons Goblins Musketeer Goblin Barrel Skeleton Army
Earthquake
Skeletons Goblin Barrel Skeleton Army
Arrows
Skeletons Goblins Bats Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Goblins Bats Knight Musketeer Goblin Barrel Skeleton Army
Fireball
Musketeer Goblin Barrel Skeleton Army
Poison
Bats Musketeer Skeleton Army
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Bats Zap Knight Goblin Barrel Skeleton Army Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Goblins Bats Zap

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Zap
Bats
Knight Zap Goblin Barrel
Zap
Goblins Bats Knight Musketeer
Knight
Bats Musketeer Goblin Barrel Zap
Musketeer
Knight Zap
Goblin Barrel
Knight Bats Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 3 13

Skeletons
Musketeer Bats Zap Knight
Goblins
Zap Knight Musketeer
Bats
Knight Skeletons Zap Musketeer
Zap
Skeletons Goblins Bats Knight Musketeer Skeleton Army
Knight
Bats Musketeer Skeletons Goblins Zap Skeleton Army
Musketeer
Skeletons Knight Goblins Bats Zap Skeleton Army
Goblin Barrel
Skeleton Army
Zap Knight Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer
Skeleton Army Skeletons Goblins Bats Zap Knight Musketeer
Skeleton Army Skeletons Goblins Bats Knight Musketeer
Skeleton Army Skeletons Goblins Bats Knight Musketeer
Skeleton Army
Skeleton Army Skeletons Goblins Bats Zap Musketeer
Bats Musketeer Zap
Zap Musketeer
Skeletons Goblins Musketeer Skeleton Army
Knight Skeleton Army Skeletons Goblins Musketeer
Goblins Bats Skeleton Army Skeletons Zap Knight Musketeer
Musketeer Bats Zap
Skeleton Army Skeletons Bats Zap Knight Musketeer
Skeleton Army Goblins Bats Zap
Skeleton Army Knight
Skeleton Army Zap
Skeletons Goblins Bats Knight Musketeer Skeleton Army
Goblins Bats Zap Knight Musketeer Skeleton Army
Zap Bats Knight Musketeer
Musketeer
Skeleton Army Goblins Bats Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Skeletons Goblins Zap
Zap Knight Musketeer
Skeleton Army Skeletons Goblins Bats Zap Knight Musketeer
Skeleton Army Bats Zap Knight Musketeer
Skeletons Knight Musketeer Skeleton Army
Skeletons Bats Zap Musketeer
Skeleton Army Skeletons Goblins Bats Knight Musketeer
Knight Skeleton Army
Zap Skeletons Goblins Bats Knight Skeleton Army
Skeletons Musketeer Skeleton Army
Bats Knight Musketeer
Skeleton Army Zap
Skeleton Army Skeletons Knight
Musketeer Skeleton Army
Skeleton Army Skeletons Goblins Bats Zap Knight Musketeer
Bats Zap Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer
Knight Musketeer
Zap
Bats Zap Musketeer
Musketeer
Zap
Zap
Goblins Bats Musketeer
Zap Knight Musketeer
Zap Musketeer
Knight Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Bats
Zap Musketeer
Zap
Musketeer
Musketeer
Zap Musketeer
Zap
Zap Musketeer
Zap Musketeer
Zap Musketeer
Bats Zap Musketeer
Zap Bats Musketeer
Zap Musketeer
Zap
Zap Bats Musketeer Skeleton Army
Zap Musketeer
Knight Musketeer
Zap Musketeer
Zap
Musketeer
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer

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