My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Archers Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Archers Giant
Giant Snowball
Skeletons Goblins Bomber Archers
Zap
Skeletons Goblins Bomber Archers
Barbarian Barrel
Skeletons Goblins Bomber Archers Valkyrie
The Log
Skeletons Goblins Bomber Archers Mini P.E.K.K.A
Earthquake
Skeletons Bomber Archers
Arrows
Skeletons Goblins Bomber Archers
Royal Delivery
Skeletons Goblins Bomber Archers Mini P.E.K.K.A Valkyrie
Fireball
Bomber Archers
Poison
Bomber Archers
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Bomber Archers Arrows Mini P.E.K.K.A Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Bomber Archers

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Archers Valkyrie Giant
Bomber
Giant Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Goblins Arrows Mini P.E.K.K.A Giant
Arrows
Giant Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Bomber Archers Arrows Valkyrie
Valkyrie
Archers Goblins Bomber Mini P.E.K.K.A Giant
Giant
Bomber Arrows Mini P.E.K.K.A Goblins Archers Valkyrie

Defense Synergies 1 11

Skeletons
Bomber Archers Mini P.E.K.K.A
Goblins
Bomber Archers
Bomber
Skeletons Goblins Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Skeletons Goblins Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Skeletons Bomber Archers Arrows Valkyrie
Valkyrie
Archers Bomber Arrows Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie
Mini P.E.K.K.A Skeletons Goblins Valkyrie
Mini P.E.K.K.A Skeletons Goblins Bomber Archers Valkyrie
Mini P.E.K.K.A Skeletons Goblins Valkyrie
Bomber Arrows Mini P.E.K.K.A Valkyrie
Arrows Skeletons Goblins Bomber Archers Valkyrie
Archers Arrows
Arrows Valkyrie
Mini P.E.K.K.A Skeletons Goblins
Skeletons Goblins Bomber Archers Mini P.E.K.K.A Valkyrie
Goblins Archers Valkyrie Skeletons Bomber Arrows
Arrows Archers
Mini P.E.K.K.A Skeletons Bomber Valkyrie
Bomber Valkyrie Goblins Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Goblins Bomber Arrows Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Goblins Bomber Archers
Arrows Valkyrie Bomber Archers
Mini P.E.K.K.A
Bomber Valkyrie Goblins Archers Arrows Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Goblins Archers
Bomber Archers Arrows Mini P.E.K.K.A Valkyrie
Skeletons Goblins Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Mini P.E.K.K.A Valkyrie
Arrows Skeletons Archers
Mini P.E.K.K.A Skeletons Goblins Archers Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Goblins Mini P.E.K.K.A Valkyrie
Skeletons
Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie
Bomber Archers Valkyrie
Skeletons Goblins Bomber Archers Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Bomber Archers Mini P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Bomber Arrows Valkyrie
Arrows
Bomber Archers Arrows
Arrows
Arrows
Goblins Mini P.E.K.K.A
Arrows Valkyrie
Archers Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Mini P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A
Bomber Arrows Valkyrie
Arrows
Arrows
Arrows Bomber Valkyrie
Arrows
Arrows
Arrows
Archers Arrows
Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Archers
Archers Arrows
Arrows
Mini P.E.K.K.A Valkyrie
Arrows Bomber
Arrows

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