My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Tombstone Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Giant
Giant Snowball
Skeletons Goblins Bomber Tombstone
Zap
Skeletons Goblins Bomber Tombstone
Barbarian Barrel
Skeletons Goblins Bomber Tombstone Valkyrie
The Log
Skeletons Goblins Bomber Tombstone Mini P.E.K.K.A
Earthquake
Skeletons Bomber Tombstone
Arrows
Skeletons Goblins Bomber Tombstone
Royal Delivery
Skeletons Goblins Bomber Mini P.E.K.K.A Valkyrie
Fireball
Bomber Tombstone
Poison
Bomber Tombstone
Lightning
Tombstone Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Bomber Tombstone Fireball Mini P.E.K.K.A Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Bomber Tombstone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Valkyrie Giant
Bomber
Giant Mini P.E.K.K.A Valkyrie
Tombstone
Fireball
Giant
Mini P.E.K.K.A
Giant Bomber Valkyrie
Valkyrie
Goblins Bomber Mini P.E.K.K.A Giant
Giant
Bomber Mini P.E.K.K.A Goblins Fireball Valkyrie

Defense Synergies 0 12

Skeletons
Bomber Tombstone Mini P.E.K.K.A
Goblins
Bomber Tombstone
Bomber
Skeletons Goblins Tombstone Mini P.E.K.K.A Valkyrie
Tombstone
Skeletons Goblins Bomber Fireball
Fireball
Tombstone Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Skeletons Bomber Fireball Valkyrie
Valkyrie
Bomber Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Fireball Valkyrie
Mini P.E.K.K.A Skeletons Goblins Bomber Tombstone Valkyrie
Mini P.E.K.K.A Skeletons Goblins Bomber Tombstone Valkyrie
Mini P.E.K.K.A Skeletons Goblins Bomber Tombstone Valkyrie
Bomber Tombstone Fireball Mini P.E.K.K.A Valkyrie
Fireball Skeletons Goblins Bomber Valkyrie
Tombstone Fireball
Fireball Valkyrie
Mini P.E.K.K.A Skeletons Goblins Tombstone
Skeletons Goblins Bomber Mini P.E.K.K.A Valkyrie
Goblins Valkyrie Skeletons Bomber Tombstone Fireball
Fireball
Tombstone Mini P.E.K.K.A Skeletons Bomber Fireball Valkyrie
Bomber Fireball Valkyrie Goblins Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Tombstone
Fireball Mini P.E.K.K.A
Skeletons Goblins Bomber Tombstone Fireball Mini P.E.K.K.A Valkyrie
Tombstone Fireball Goblins Bomber Valkyrie
Valkyrie Bomber Tombstone Fireball
Mini P.E.K.K.A
Bomber Valkyrie Goblins Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Goblins Tombstone Fireball
Fireball Bomber Mini P.E.K.K.A Valkyrie
Tombstone Skeletons Goblins Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Fireball
Skeletons Tombstone Mini P.E.K.K.A Valkyrie
Fireball Skeletons
Mini P.E.K.K.A Skeletons Goblins Tombstone Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Goblins Tombstone Fireball Mini P.E.K.K.A Valkyrie
Skeletons Tombstone
Tombstone Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Skeletons Tombstone Fireball Valkyrie
Bomber Fireball Valkyrie
Tombstone Skeletons Goblins Bomber Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Bomber Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Bomber Fireball Valkyrie
Fireball
Bomber
Fireball
Fireball
Goblins Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A
Bomber Fireball Valkyrie
Fireball
Fireball
Fireball
Bomber Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
Fireball
Tombstone Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A Valkyrie
Bomber Fireball
Fireball
Fireball
Fireball
Fireball

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