My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minions Giant
Giant Snowball
Skeletons Fire Spirit Goblins Archers Minions
Zap
Skeletons Fire Spirit Goblins Archers Minions
Barbarian Barrel
Skeletons Fire Spirit Goblins Archers
The Log
Skeletons Fire Spirit Goblins Archers Mini P.E.K.K.A
Earthquake
Skeletons Archers
Arrows
Skeletons Fire Spirit Goblins Archers Minions
Royal Delivery
Skeletons Fire Spirit Goblins Archers Minions Mini P.E.K.K.A
Fireball
Archers Minions
Poison
Archers Minions
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Goblins Archers Arrows Minions Mini P.E.K.K.A Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Goblins Archers

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Mini P.E.K.K.A Giant
Goblins
Archers Giant
Archers
Goblins Arrows Mini P.E.K.K.A Giant
Arrows
Giant Archers Mini P.E.K.K.A
Minions
Giant Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Fire Spirit Archers Arrows Minions
Giant
Arrows Minions Mini P.E.K.K.A Fire Spirit Goblins Archers

Defense Synergies 0 9

Skeletons
Fire Spirit Archers Minions Mini P.E.K.K.A
Fire Spirit
Skeletons Mini P.E.K.K.A
Goblins
Archers
Archers
Skeletons Goblins Minions Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Minions
Skeletons Archers
Mini P.E.K.K.A
Skeletons Fire Spirit Archers Arrows
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Mini P.E.K.K.A Skeletons Goblins Minions
Mini P.E.K.K.A Skeletons Fire Spirit Goblins Archers Minions
Mini P.E.K.K.A Skeletons Goblins Minions
Arrows Mini P.E.K.K.A
Arrows Skeletons Fire Spirit Goblins Archers Minions
Minions Fire Spirit Archers Arrows
Arrows
Mini P.E.K.K.A Skeletons Goblins Minions
Skeletons Fire Spirit Goblins Archers Mini P.E.K.K.A
Goblins Archers Minions Skeletons Arrows
Arrows Minions Archers
Mini P.E.K.K.A Skeletons Fire Spirit Minions
Fire Spirit Goblins Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Goblins Arrows Minions Mini P.E.K.K.A
Fire Spirit Arrows Goblins Archers Minions
Arrows Fire Spirit Archers Minions
Mini P.E.K.K.A
Fire Spirit Goblins Archers Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Goblins Archers
Archers Arrows Mini P.E.K.K.A
Skeletons Goblins Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A
Fire Spirit Arrows Skeletons Archers Minions
Mini P.E.K.K.A Skeletons Goblins Archers Minions
Mini P.E.K.K.A
Skeletons Goblins Minions Mini P.E.K.K.A
Skeletons
Minions Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Skeletons
Archers
Skeletons Goblins Archers Minions Mini P.E.K.K.A
Arrows Minions Archers Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Fire Spirit Arrows
Arrows Fire Spirit Minions
Fire Spirit Archers Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Goblins Minions Mini P.E.K.K.A
Arrows
Fire Spirit Archers Arrows
Fire Spirit
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Fire Spirit Archers Arrows Mini P.E.K.K.A
Fire Spirit Arrows
Minions
Arrows
Arrows
Arrows Fire Spirit
Arrows
Arrows
Arrows
Fire Spirit Archers Arrows
Minions
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Fire Spirit Archers Minions
Fire Spirit Archers Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Minions

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