My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman Phoenix
Giant Snowball
Skeletons Goblins Fisherman
Zap
Skeletons Goblins Firecracker Royal Giant Fisherman
Barbarian Barrel
Skeletons Goblins Firecracker
The Log
Skeletons Goblins Firecracker Royal Giant Fisherman
Earthquake
Skeletons Firecracker
Arrows
Skeletons Goblins Firecracker
Royal Delivery
Skeletons Goblins Firecracker Fisherman
Fireball
Firecracker Fisherman
Poison
Firecracker Fisherman Phoenix
Lightning
Fisherman Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Rage The Log Firecracker Fisherman Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Goblins Rage The Log

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Royal Giant
Firecracker
Royal Giant Fisherman
Royal Giant
Firecracker Fisherman Goblins The Log
Rage
Phoenix
The Log
Royal Giant Fisherman
Fisherman
Royal Giant Firecracker The Log
Phoenix
Rage

Defense Synergies 2 9

Skeletons
Fisherman Firecracker The Log Phoenix
Goblins
Firecracker The Log Fisherman Phoenix
Firecracker
The Log Skeletons Goblins Fisherman
Royal Giant
Rage
The Log
Firecracker Skeletons Goblins Fisherman
Fisherman
Skeletons Goblins Firecracker The Log
Phoenix
Skeletons Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeletons Goblins Firecracker The Log Fisherman Phoenix
Fisherman Skeletons Goblins
Skeletons Goblins Firecracker Fisherman Phoenix
Firecracker The Log
The Log Skeletons Goblins Firecracker
Firecracker Phoenix
The Log Phoenix
Skeletons Goblins Fisherman Phoenix
Skeletons Goblins Firecracker Fisherman Phoenix
Goblins Skeletons Firecracker The Log Fisherman
Firecracker Phoenix
Skeletons The Log
Goblins Firecracker The Log
Phoenix
The Log Fisherman
Skeletons Goblins Firecracker Fisherman
Goblins Firecracker The Log Fisherman
The Log Firecracker Fisherman
Fisherman Phoenix
Goblins Firecracker The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Fisherman
Firecracker The Log Fisherman Phoenix
Skeletons Goblins The Log Fisherman
The Log Fisherman Phoenix
Skeletons Fisherman Phoenix
Firecracker Skeletons
Skeletons Goblins Phoenix
Fisherman Phoenix
Skeletons Goblins Firecracker The Log Phoenix
Skeletons Phoenix
Phoenix
The Log Phoenix
Skeletons
Firecracker
Phoenix Skeletons Goblins Firecracker The Log Fisherman
Firecracker The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Fisherman
The Log
Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker Fisherman
Goblins Fisherman
Firecracker The Log Fisherman
Firecracker
Firecracker The Log Fisherman
Firecracker Fisherman
Firecracker The Log Fisherman
Firecracker The Log
Firecracker The Log
Fisherman
Firecracker The Log Fisherman
Firecracker The Log
The Log
The Log Fisherman
The Log
Firecracker The Log
Fisherman
Firecracker The Log Fisherman
The Log Fisherman
Firecracker The Log Fisherman
Firecracker
Firecracker
The Log
Firecracker
Firecracker The Log
Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log

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