My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblins Cannon Dart Goblin Goblin Hut Goblin Barrel
Zap
Skeletons Goblins Cannon Dart Goblin Goblin Hut Goblin Barrel
Barbarian Barrel
Skeletons Goblins Knight Cannon Dart Goblin Goblin Hut Goblin Barrel
The Log
Skeletons Goblins Cannon Dart Goblin Goblin Hut Goblin Barrel
Earthquake
Skeletons Cannon Goblin Hut Goblin Barrel
Arrows
Skeletons Goblins Dart Goblin Goblin Hut Goblin Barrel
Royal Delivery
Skeletons Goblins Knight Dart Goblin Goblin Hut Goblin Barrel
Fireball
Cannon Dart Goblin Goblin Hut Goblin Barrel
Poison
Cannon Dart Goblin Goblin Hut
Lightning
Knight Cannon Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Knight Cannon Dart Goblin Goblin Barrel Fireball Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Knight Cannon

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Knight
Dart Goblin Goblin Barrel Fireball Goblin Hut
Cannon
Dart Goblin
Knight Goblin Barrel
Fireball
Knight
Goblin Hut
Knight Goblin Barrel
Goblin Barrel
Knight Dart Goblin Goblin Hut

Defense Synergies 4 11

Skeletons
Cannon Dart Goblin Knight Goblin Hut
Goblins
Knight Cannon Dart Goblin
Knight
Cannon Dart Goblin Skeletons Goblins Fireball Goblin Hut
Cannon
Skeletons Knight Goblins Dart Goblin Fireball
Dart Goblin
Skeletons Knight Goblins Cannon Goblin Hut
Fireball
Knight Cannon Goblin Hut
Goblin Hut
Skeletons Knight Dart Goblin Fireball
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin Fireball Goblin Hut
Skeletons Goblins Knight Cannon Dart Goblin Goblin Hut
Cannon Goblin Hut Skeletons Goblins Knight Dart Goblin
Cannon Goblin Hut Skeletons Goblins Knight Dart Goblin
Fireball
Fireball Skeletons Goblins Cannon Dart Goblin
Dart Goblin Cannon Fireball Goblin Hut
Cannon Dart Goblin Fireball
Cannon Skeletons Goblins Goblin Hut
Knight Skeletons Goblins Cannon Dart Goblin
Goblins Dart Goblin Skeletons Knight Cannon Fireball Goblin Hut
Dart Goblin Fireball Goblin Hut
Cannon Goblin Hut Skeletons Knight Fireball
Fireball Goblins Cannon Dart Goblin Goblin Hut
Knight Cannon Goblin Hut
Cannon Fireball Goblin Hut
Skeletons Goblins Knight Cannon Fireball Goblin Hut
Cannon Fireball Goblins Knight Dart Goblin Goblin Hut
Knight Cannon Dart Goblin Fireball Goblin Hut
Cannon Dart Goblin Goblin Hut
Goblins Knight Cannon Dart Goblin Fireball
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Goblins Fireball Goblin Hut
Fireball Knight
Skeletons Goblins Knight Goblin Hut
Knight Fireball
Skeletons Knight Cannon Goblin Hut
Fireball Skeletons Dart Goblin Goblin Hut
Skeletons Goblins Knight Dart Goblin Fireball Goblin Hut
Knight
Skeletons Goblins Knight Fireball Goblin Hut
Skeletons Cannon Dart Goblin Goblin Hut
Knight Dart Goblin Goblin Hut
Fireball
Skeletons Knight Cannon Fireball
Cannon Dart Goblin Fireball
Goblin Hut Skeletons Goblins Knight Dart Goblin Fireball
Cannon Dart Goblin Fireball Goblin Hut
Cannon Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball Goblin Hut
Knight Dart Goblin Fireball
Fireball
Fireball Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin
Goblins Fireball
Knight Dart Goblin Fireball
Fireball Dart Goblin
Knight Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball
Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball Goblin Hut
Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Dart Goblin
Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball Goblin Hut
Fireball
Dart Goblin Fireball
Fireball
Fireball
Dart Goblin Fireball Goblin Hut
Fireball Dart Goblin
Fireball
Fireball Knight Dart Goblin
Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Dart Goblin

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