My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Ice Golem Goblin Demolisher Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Ice Golem Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Demolisher
Giant Snowball
Skeletons Goblins
Zap
Skeletons Goblins Goblin Giant
Barbarian Barrel
Skeletons Goblins Knight Bomb Tower
The Log
Skeletons Goblins Goblin Demolisher
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Goblins
Royal Delivery
Skeletons Goblins Knight Goblin Demolisher
Fireball
Bomb Tower
Poison
Bomb Tower
Lightning
Knight Ice Golem Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Bomb Tower Goblin Demolisher The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Ice Golem The Log Knight Bomb Tower Goblin Demolisher Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Goblins Ice Golem The Log

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Ice Golem
Knight
The Log
Ice Golem
Goblins
Bomb Tower
Goblin Demolisher
Goblin Giant
The Log
The Log
Knight Goblin Giant

Defense Synergies 3 10

Skeletons
Knight Ice Golem Bomb Tower The Log
Goblins
Knight Ice Golem The Log
Knight
Bomb Tower Skeletons Goblins The Log
Ice Golem
Bomb Tower Skeletons Goblins The Log
Bomb Tower
Knight Ice Golem The Log Skeletons
Goblin Demolisher
Goblin Giant
The Log
The Log
Bomb Tower Skeletons Goblins Knight Ice Golem Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Goblin Giant The Log
Bomb Tower Skeletons Goblins Knight The Log
Bomb Tower Skeletons Goblins Knight
Bomb Tower Skeletons Goblins Knight
Bomb Tower The Log
The Log Skeletons Goblins Bomb Tower
Bomb Tower
Ice Golem Bomb Tower Goblin Giant The Log
Skeletons Goblins Bomb Tower
Knight Skeletons Goblins Ice Golem
Goblins Skeletons Knight Ice Golem Bomb Tower Goblin Giant The Log
Bomb Tower Skeletons Knight The Log
Bomb Tower Goblins The Log
Knight Bomb Tower
Bomb Tower The Log
Bomb Tower Skeletons Goblins Knight
Bomb Tower Goblins Knight The Log
Bomb Tower The Log Knight Ice Golem
Bomb Tower
Goblins Knight Bomb Tower Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Goblins Ice Golem
Knight Ice Golem Bomb Tower The Log
Skeletons Goblins Knight Ice Golem Bomb Tower Goblin Giant The Log
Knight Ice Golem Goblin Giant The Log
Skeletons Knight Goblin Giant
Skeletons Ice Golem Bomb Tower Goblin Giant
Skeletons Goblins Knight Ice Golem Bomb Tower Goblin Giant
Knight Bomb Tower Goblin Giant
Skeletons Goblins Knight Ice Golem Bomb Tower The Log
Skeletons Goblin Giant
Knight Bomb Tower
Goblin Giant The Log
Skeletons Knight Ice Golem Bomb Tower Goblin Giant
Bomb Tower
Skeletons Goblins Knight Ice Golem Bomb Tower Goblin Giant The Log
Ice Golem Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem The Log
The Log
Goblin Giant The Log
Knight Ice Golem The Log
The Log
Ice Golem Goblin Giant
The Log
The Log Ice Golem
The Log
Goblins
Knight The Log
Knight Ice Golem The Log
Ice Golem The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
Ice Golem The Log
The Log
The Log
The Log
Ice Golem
The Log
The Log
The Log
Knight
The Log Ice Golem
The Log
Goblin Giant The Log

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