My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Guards
Giant Snowball
Skeletons Goblins Bats Guards
Zap
Skeletons Goblins Bats Firecracker Guards
Barbarian Barrel
Skeletons Goblins Knight Firecracker Elite Barbarians Valkyrie Guards
The Log
Skeletons Goblins Firecracker Elite Barbarians Guards
Earthquake
Skeletons Firecracker Guards
Arrows
Skeletons Goblins Bats Firecracker Guards
Royal Delivery
Skeletons Goblins Bats Knight Firecracker Elite Barbarians Valkyrie Guards
Fireball
Firecracker Elite Barbarians
Poison
Bats Firecracker Guards
Lightning
Knight Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Bats Knight Firecracker Guards Valkyrie Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Bats Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Valkyrie
Bats
Knight Valkyrie Firecracker Elite Barbarians
Knight
Bats Firecracker Elite Barbarians
Firecracker
Knight Bats Elite Barbarians Valkyrie
Elite Barbarians
Valkyrie Bats Knight Firecracker
Valkyrie
Bats Elite Barbarians Goblins Firecracker
Guards

Defense Synergies 4 9

Skeletons
Bats Knight Firecracker Elite Barbarians
Goblins
Knight Firecracker
Bats
Knight Skeletons Firecracker Valkyrie
Knight
Bats Firecracker Skeletons Goblins
Firecracker
Knight Valkyrie Skeletons Goblins Bats Guards
Elite Barbarians
Valkyrie Skeletons
Valkyrie
Firecracker Elite Barbarians Bats
Guards
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie
Elite Barbarians Skeletons Goblins Bats Knight Firecracker Valkyrie
Skeletons Goblins Bats Knight Elite Barbarians Valkyrie
Elite Barbarians Skeletons Goblins Bats Knight Firecracker Valkyrie Guards
Firecracker Elite Barbarians Valkyrie
Skeletons Goblins Bats Firecracker Valkyrie Guards
Bats Firecracker
Valkyrie
Skeletons Goblins Elite Barbarians
Knight Elite Barbarians Guards Skeletons Goblins Firecracker Valkyrie
Goblins Bats Valkyrie Guards Skeletons Knight Firecracker
Bats Firecracker
Skeletons Bats Knight Elite Barbarians Valkyrie Guards
Valkyrie Goblins Bats Firecracker Guards
Elite Barbarians Knight
Elite Barbarians
Skeletons Goblins Bats Knight Firecracker Elite Barbarians Valkyrie
Goblins Bats Knight Firecracker Elite Barbarians Valkyrie Guards
Valkyrie Bats Knight Firecracker Guards
Elite Barbarians
Valkyrie Goblins Bats Knight Firecracker Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Skeletons Goblins Elite Barbarians
Knight Firecracker Elite Barbarians Valkyrie
Guards Skeletons Goblins Bats Knight Elite Barbarians Valkyrie
Valkyrie Guards Bats Knight Elite Barbarians
Skeletons Knight Elite Barbarians Valkyrie Guards
Firecracker Skeletons Bats
Guards Skeletons Goblins Bats Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie
Skeletons Goblins Bats Knight Firecracker Elite Barbarians Valkyrie
Skeletons Guards
Bats Knight Elite Barbarians Valkyrie Guards
Elite Barbarians Valkyrie Guards
Elite Barbarians Skeletons Knight Valkyrie Guards
Firecracker Valkyrie
Elite Barbarians Guards Skeletons Goblins Bats Knight Firecracker Valkyrie
Bats Valkyrie Firecracker Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Guards
Firecracker
Knight Firecracker Valkyrie Guards
Firecracker Valkyrie
Firecracker Bats
Firecracker
Firecracker
Firecracker
Goblins Bats Elite Barbarians Guards
Firecracker Knight Valkyrie
Firecracker
Knight Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker
Bats
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker
Firecracker
Elite Barbarians Bats Firecracker
Bats Firecracker Guards
Elite Barbarians
Firecracker
Firecracker
Bats Guards
Firecracker
Knight Firecracker Valkyrie
Firecracker
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Guards
Firecracker Bats
Firecracker
Firecracker

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