My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Three Musketeers Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Demolisher Wizard Three Musketeers Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Demolisher Three Musketeers Inferno Dragon
Giant Snowball
Skeletons Goblins Minions Three Musketeers Inferno Dragon
Zap
Skeletons Goblins Minions Three Musketeers Inferno Dragon
Barbarian Barrel
Skeletons Goblins Wizard Three Musketeers
The Log
Skeletons Goblins Goblin Demolisher Three Musketeers
Earthquake
Skeletons
Arrows
Skeletons Goblins Minions
Royal Delivery
Skeletons Goblins Minions Goblin Demolisher Wizard Three Musketeers Inferno Dragon Mother Witch
Fireball
Minions Wizard Three Musketeers Inferno Dragon Mother Witch
Poison
Minions Wizard Three Musketeers Mother Witch
Lightning
Wizard Three Musketeers Inferno Dragon Mother Witch
Rocket
Wizard Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Minions Goblin Demolisher Inferno Dragon Mother Witch Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblins Minions Goblin Demolisher

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Minions
Inferno Dragon
Goblin Demolisher
Wizard
Three Musketeers
Inferno Dragon
Minions
Mother Witch

Defense Synergies 0 6

Skeletons
Minions Goblin Demolisher Wizard Inferno Dragon
Goblins
Goblin Demolisher Wizard
Minions
Skeletons
Goblin Demolisher
Skeletons Goblins
Wizard
Skeletons Goblins
Three Musketeers
Inferno Dragon
Skeletons
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Demolisher Wizard
Inferno Dragon Skeletons Goblins Minions Three Musketeers
Three Musketeers Skeletons Goblins Minions Inferno Dragon
Three Musketeers Inferno Dragon Skeletons Goblins Minions
Goblin Demolisher
Skeletons Goblins Minions Goblin Demolisher Mother Witch
Minions Three Musketeers Inferno Dragon Wizard
Three Musketeers Inferno Dragon Skeletons Goblins Minions
Skeletons Goblins
Goblins Minions Mother Witch Skeletons Goblin Demolisher Wizard
Minions Three Musketeers Inferno Dragon Wizard
Skeletons Minions Wizard Three Musketeers
Wizard Three Musketeers Goblins Minions Goblin Demolisher
Inferno Dragon Three Musketeers
Three Musketeers Inferno Dragon
Wizard Three Musketeers Skeletons Goblins Minions
Goblins Minions Goblin Demolisher Wizard Three Musketeers
Wizard Minions Goblin Demolisher Inferno Dragon Mother Witch
Three Musketeers Inferno Dragon
Goblin Demolisher Wizard Goblins Minions Mother Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins
Wizard Inferno Dragon
Skeletons Goblins Minions
Skeletons Three Musketeers Inferno Dragon
Wizard Mother Witch Skeletons Minions Goblin Demolisher Three Musketeers
Skeletons Goblins Minions
Inferno Dragon
Skeletons Goblins Minions Inferno Dragon
Skeletons Three Musketeers Inferno Dragon
Inferno Dragon Minions
Skeletons Wizard Three Musketeers
Wizard Goblin Demolisher Three Musketeers
Skeletons Goblins Minions Three Musketeers Inferno Dragon
Minions Wizard Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Goblin Demolisher
Wizard Mother Witch Minions
Goblin Demolisher Wizard
Goblin Demolisher Wizard
Wizard
Goblins Minions Three Musketeers
Wizard
Wizard
Three Musketeers
Minions
Goblin Demolisher Wizard Three Musketeers
Goblin Demolisher Wizard Three Musketeers
Three Musketeers
Minions
Goblin Demolisher Wizard Three Musketeers
Goblin Demolisher Wizard Mother Witch
Minions
Wizard
Goblin Demolisher Mother Witch Wizard
Inferno Dragon
Wizard
Wizard
Wizard Mother Witch
Minions Wizard
Wizard
Wizard
Minions
Wizard Three Musketeers
Wizard Three Musketeers
Wizard
Three Musketeers
Minions
Inferno Dragon
Wizard

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