My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber Archers
Giant Snowball
Skeletons Goblins Spear Goblins Bomber Archers Barbarians
Zap
Skeletons Goblins Spear Goblins Bomber Archers
Barbarian Barrel
Skeletons Goblins Spear Goblins Bomber Archers Barbarians
The Log
Skeletons Goblins Spear Goblins Bomber Archers Barbarians
Earthquake
Skeletons Spear Goblins Bomber Archers Barbarians
Arrows
Skeletons Goblins Spear Goblins Bomber Archers
Royal Delivery
Skeletons Goblins Spear Goblins Bomber Archers Barbarians
Fireball
Bomber Archers Barbarians
Poison
Spear Goblins Bomber Archers Barbarians
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Spear Goblins Bomber Archers Arrows Fireball Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Goblins Spear Goblins Bomber

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Archers
Spear Goblins
Bomber
Archers
Goblins Arrows
Arrows
Fireball Archers
Barbarians
Fireball
Arrows

Defense Synergies 0 10

Skeletons
Spear Goblins Bomber Archers
Goblins
Bomber Archers
Spear Goblins
Skeletons Archers Arrows Barbarians
Bomber
Skeletons Goblins
Archers
Skeletons Goblins Spear Goblins
Arrows
Spear Goblins Barbarians Fireball
Barbarians
Spear Goblins Arrows
Fireball
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Fireball
Barbarians Skeletons Goblins
Barbarians Skeletons Goblins Bomber Archers
Barbarians Skeletons Goblins
Bomber Arrows Barbarians Fireball
Arrows Fireball Skeletons Goblins Spear Goblins Bomber Archers
Spear Goblins Archers Arrows Fireball
Arrows Barbarians Fireball
Barbarians Skeletons Goblins
Skeletons Goblins Spear Goblins Bomber Archers Barbarians
Goblins Archers Barbarians Skeletons Spear Goblins Bomber Arrows Fireball
Arrows Spear Goblins Archers Fireball
Barbarians Skeletons Bomber Fireball
Bomber Fireball Goblins Arrows Barbarians
Barbarians
Barbarians Fireball
Barbarians Skeletons Goblins Bomber Arrows Fireball
Arrows Fireball Goblins Spear Goblins Bomber Archers Barbarians
Arrows Spear Goblins Bomber Archers Barbarians Fireball
Barbarians
Bomber Goblins Spear Goblins Archers Arrows Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Goblins Spear Goblins Archers Fireball
Fireball Bomber Archers Arrows
Barbarians Skeletons Goblins Spear Goblins
Barbarians Fireball
Barbarians Skeletons
Arrows Fireball Skeletons Archers
Skeletons Goblins Spear Goblins Archers Barbarians Fireball
Barbarians
Skeletons Goblins Spear Goblins Barbarians Fireball
Skeletons Barbarians
Barbarians
Arrows Barbarians Fireball
Barbarians Skeletons Fireball
Bomber Archers Barbarians Fireball
Barbarians Skeletons Goblins Spear Goblins Bomber Archers Fireball
Arrows Bomber Archers Barbarians Fireball
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball
Bomber Fireball Arrows
Arrows Fireball Spear Goblins
Bomber Archers Arrows
Arrows Fireball
Arrows Fireball
Goblins Fireball
Arrows Fireball
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber
Bomber Archers Arrows Fireball
Bomber Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Bomber Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Fireball
Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Archers Barbarians Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball
Arrows Bomber Fireball
Arrows Fireball
Fireball
Fireball
Fireball
Fireball

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