My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Giant Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Giant Goblin Barrel
Giant Snowball
Skeletons Goblins Spear Goblins Goblin Barrel Witch
Zap
Skeletons Goblins Spear Goblins Goblin Barrel Witch
Barbarian Barrel
Skeletons Goblins Spear Goblins Goblin Barrel Witch
The Log
Skeletons Goblins Spear Goblins Goblin Barrel Witch
Earthquake
Skeletons Spear Goblins Goblin Barrel Witch
Arrows
Skeletons Goblins Spear Goblins Goblin Barrel Witch
Royal Delivery
Skeletons Goblins Spear Goblins Goblin Barrel Witch
Fireball
Goblin Barrel Witch
Poison
Spear Goblins Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Spear Goblins Goblin Barrel Fireball Golden Knight Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Spear Goblins Goblin Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Giant
Spear Goblins
Goblin Barrel Giant
Fireball
Giant Golden Knight
Giant
Goblin Barrel Goblins Spear Goblins Fireball Witch
Goblin Barrel
Spear Goblins Giant Golden Knight
Witch
Giant
Golden Knight
Fireball Goblin Barrel

Defense Synergies 0 4

Skeletons
Spear Goblins Witch
Goblins
Spear Goblins
Skeletons Golden Knight
Fireball
Golden Knight
Giant
Goblin Barrel
Witch
Skeletons
Golden Knight
Spear Goblins Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Golden Knight
Skeletons Goblins Witch
Witch Skeletons Goblins
Witch Skeletons Goblins
Fireball
Fireball Skeletons Goblins Spear Goblins
Spear Goblins Fireball Witch
Fireball Golden Knight
Witch Skeletons Goblins
Skeletons Goblins Spear Goblins
Goblins Witch Skeletons Spear Goblins Fireball
Spear Goblins Fireball Witch
Skeletons Fireball Witch
Fireball Goblins Witch Golden Knight
Fireball
Skeletons Goblins Fireball Witch
Fireball Goblins Spear Goblins Witch Golden Knight
Witch Spear Goblins Fireball
Goblins Spear Goblins Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Spear Goblins Fireball Witch
Fireball
Skeletons Goblins Spear Goblins Witch Golden Knight
Fireball
Skeletons Witch
Fireball Skeletons Witch
Skeletons Goblins Spear Goblins Fireball Witch
Skeletons Goblins Spear Goblins Fireball Witch
Witch Skeletons
Witch Golden Knight
Fireball
Skeletons Fireball Witch Golden Knight
Fireball Witch
Witch Skeletons Goblins Spear Goblins Fireball Golden Knight
Fireball Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Golden Knight
Fireball Golden Knight
Fireball
Fireball
Fireball
Fireball Spear Goblins Witch
Witch
Fireball
Fireball Golden Knight
Goblins Fireball
Fireball Golden Knight
Fireball
Fireball Golden Knight
Fireball
Fireball
Spear Goblins Fireball Witch Golden Knight
Fireball
Fireball
Fireball
Fireball Witch Golden Knight
Fireball
Fireball
Fireball
Fireball Witch
Witch
Fireball Witch Golden Knight
Fireball Witch Golden Knight
Fireball Golden Knight
Fireball Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Spear Goblins Fireball Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Fireball Witch Golden Knight
Fireball Witch
Fireball Witch Golden Knight

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