My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Skeletons Goblins Spear Goblins Goblin Barrel Skeleton Army Baby Dragon
Zap
Skeletons Goblins Spear Goblins Goblin Barrel Skeleton Army Dark Prince
Barbarian Barrel
Skeletons Goblins Spear Goblins Knight Goblin Barrel Skeleton Army Dark Prince
The Log
Skeletons Goblins Spear Goblins Goblin Barrel Skeleton Army Dark Prince
Earthquake
Skeletons Spear Goblins Goblin Barrel Skeleton Army
Arrows
Skeletons Goblins Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Goblins Spear Goblins Knight Goblin Barrel Skeleton Army Baby Dragon Dark Prince
Fireball
Goblin Barrel Skeleton Army Baby Dragon
Poison
Spear Goblins Skeleton Army
Lightning
Knight Baby Dragon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Spear Goblins Knight Goblin Barrel Skeleton Army Baby Dragon Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Spear Goblins Knight

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Baby Dragon
Spear Goblins
Knight Goblin Barrel Baby Dragon Dark Prince
Knight
Spear Goblins Goblin Barrel Baby Dragon
Goblin Barrel
Spear Goblins Knight Dark Prince Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Knight Goblins Spear Goblins Goblin Barrel Dark Prince
Dark Prince
Goblin Barrel Spear Goblins Baby Dragon

Defense Synergies 1 11

Skeletons
Spear Goblins Knight Baby Dragon Dark Prince
Goblins
Knight
Spear Goblins
Knight Skeletons Skeleton Army Baby Dragon Dark Prince
Knight
Spear Goblins Skeletons Goblins Skeleton Army Baby Dragon
Goblin Barrel
Skeleton Army
Spear Goblins Knight
Baby Dragon
Skeletons Spear Goblins Knight Dark Prince
Dark Prince
Skeletons Spear Goblins Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Baby Dragon
Skeleton Army Skeletons Goblins Knight Dark Prince
Skeleton Army Skeletons Goblins Knight Dark Prince
Skeleton Army Skeletons Goblins Knight Dark Prince
Skeleton Army Dark Prince
Skeleton Army Skeletons Goblins Spear Goblins Baby Dragon Dark Prince
Spear Goblins Baby Dragon
Baby Dragon
Skeletons Goblins Skeleton Army
Knight Skeleton Army Skeletons Goblins Spear Goblins Dark Prince
Goblins Skeleton Army Skeletons Spear Goblins Knight Baby Dragon Dark Prince
Spear Goblins Baby Dragon
Skeleton Army Skeletons Knight Dark Prince
Skeleton Army Goblins Baby Dragon Dark Prince
Skeleton Army Knight
Skeleton Army
Skeletons Goblins Knight Skeleton Army Dark Prince
Goblins Spear Goblins Knight Skeleton Army Baby Dragon Dark Prince
Baby Dragon Spear Goblins Knight Dark Prince
Skeleton Army Dark Prince Goblins Spear Goblins Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Skeletons Goblins Spear Goblins Dark Prince
Knight Baby Dragon
Skeleton Army Skeletons Goblins Spear Goblins Knight Dark Prince
Skeleton Army Dark Prince Knight
Skeletons Knight Skeleton Army Dark Prince
Skeletons Baby Dragon
Skeleton Army Dark Prince Skeletons Goblins Spear Goblins Knight
Knight Skeleton Army Dark Prince
Skeletons Goblins Spear Goblins Knight Skeleton Army Baby Dragon Dark Prince
Skeletons Skeleton Army
Knight Dark Prince
Skeleton Army Dark Prince
Skeleton Army Dark Prince Skeletons Knight
Skeleton Army Baby Dragon
Skeleton Army Skeletons Goblins Spear Goblins Knight Baby Dragon Dark Prince
Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon
Baby Dragon
Knight Dark Prince
Baby Dragon Dark Prince
Spear Goblins Baby Dragon
Baby Dragon
Baby Dragon
Goblins
Knight Dark Prince
Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Spear Goblins Baby Dragon
Baby Dragon
Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Spear Goblins Skeleton Army Dark Prince
Baby Dragon
Knight Baby Dragon Dark Prince
Baby Dragon
Dark Prince
Baby Dragon
Baby Dragon Dark Prince

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