My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minion Horde Giant
Giant Snowball
Skeletons Goblins Spear Goblins Minion Horde Goblin Hut
Zap
Skeletons Goblins Spear Goblins Minion Horde Goblin Hut
Barbarian Barrel
Skeletons Goblins Spear Goblins Knight Goblin Hut
The Log
Skeletons Goblins Spear Goblins Goblin Hut
Earthquake
Skeletons Spear Goblins Goblin Hut
Arrows
Skeletons Goblins Spear Goblins Minion Horde Goblin Hut
Royal Delivery
Skeletons Goblins Spear Goblins Knight Minion Horde Goblin Hut
Fireball
Minion Horde Goblin Hut
Poison
Spear Goblins Minion Horde Goblin Hut
Lightning
Knight Goblin Hut
Rocket
Minion Horde Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Spear Goblins Knight Fireball Minion Horde Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Spear Goblins Knight

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Giant
Spear Goblins
Knight Giant Goblin Hut
Knight
Spear Goblins Minion Horde Fireball Goblin Hut
Minion Horde
Knight Giant
Fireball
Knight Giant
Giant
Goblins Spear Goblins Minion Horde Fireball Goblin Hut
Goblin Hut
Spear Goblins Knight Giant

Defense Synergies 1 11

Skeletons
Spear Goblins Knight Minion Horde Goblin Hut
Goblins
Knight Minion Horde
Spear Goblins
Knight Skeletons Goblin Hut
Knight
Spear Goblins Skeletons Goblins Minion Horde Fireball Goblin Hut
Minion Horde
Skeletons Goblins Knight
Fireball
Knight Goblin Hut
Giant
Goblin Hut
Skeletons Spear Goblins Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minion Horde Fireball Goblin Hut
Minion Horde Skeletons Goblins Knight Goblin Hut
Minion Horde Goblin Hut Skeletons Goblins Knight
Minion Horde Goblin Hut Skeletons Goblins Knight
Fireball
Fireball Skeletons Goblins Spear Goblins
Minion Horde Spear Goblins Fireball Goblin Hut
Fireball
Minion Horde Skeletons Goblins Goblin Hut
Knight Skeletons Goblins Spear Goblins Minion Horde
Goblins Minion Horde Skeletons Spear Goblins Knight Fireball Goblin Hut
Minion Horde Spear Goblins Fireball Goblin Hut
Minion Horde Goblin Hut Skeletons Knight Fireball
Fireball Goblins Minion Horde Goblin Hut
Knight Minion Horde Goblin Hut
Minion Horde Fireball Goblin Hut
Minion Horde Skeletons Goblins Knight Fireball Goblin Hut
Fireball Goblins Spear Goblins Knight Minion Horde Goblin Hut
Spear Goblins Knight Fireball Goblin Hut
Goblin Hut
Goblins Spear Goblins Knight Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Goblins Spear Goblins Fireball Goblin Hut
Fireball Knight
Skeletons Goblins Spear Goblins Knight Minion Horde Goblin Hut
Knight Minion Horde Fireball
Skeletons Knight Minion Horde Goblin Hut
Fireball Skeletons Minion Horde Goblin Hut
Skeletons Goblins Spear Goblins Knight Minion Horde Fireball Goblin Hut
Knight Minion Horde
Minion Horde Skeletons Goblins Spear Goblins Knight Fireball Goblin Hut
Skeletons Minion Horde Goblin Hut
Knight Minion Horde Goblin Hut
Fireball
Skeletons Knight Minion Horde Fireball
Minion Horde Fireball
Goblin Hut Skeletons Goblins Spear Goblins Knight Minion Horde Fireball
Minion Horde Fireball Goblin Hut
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde
Fireball
Minion Horde Fireball Goblin Hut
Knight Fireball
Fireball Minion Horde
Fireball Spear Goblins Minion Horde
Minion Horde
Fireball
Fireball
Goblins Minion Horde Fireball
Knight Minion Horde Fireball
Fireball
Knight Fireball Goblin Hut
Minion Horde Fireball
Fireball Goblin Hut
Spear Goblins Minion Horde Fireball Goblin Hut
Minion Horde Fireball Goblin Hut
Fireball
Minion Horde
Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde
Fireball
Fireball
Fireball
Minion Horde Fireball
Minion Horde Fireball Goblin Hut
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Spear Goblins Fireball Goblin Hut
Fireball
Fireball
Fireball Knight Minion Horde
Fireball
Fireball
Minion Horde
Minion Horde Fireball
Fireball
Fireball

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