My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons Goblins
Zap
Skeletons Goblins Firecracker Bandit
Barbarian Barrel
Skeletons Goblins Firecracker Wizard Bandit
The Log
Skeletons Goblins Firecracker Bandit
Earthquake
Skeletons Firecracker
Arrows
Skeletons Goblins Firecracker
Royal Delivery
Skeletons Goblins Firecracker Wizard P.E.K.K.A Bandit
Fireball
Firecracker Wizard Bandit
Poison
Firecracker Wizard
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Zap Arrows Firecracker Bandit Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Zap Arrows

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Zap
Zap
Arrows Firecracker P.E.K.K.A Goblins Bandit
Arrows
Zap P.E.K.K.A Bandit
Firecracker
Zap P.E.K.K.A Bandit
Wizard
P.E.K.K.A Bandit
P.E.K.K.A
Zap Arrows Firecracker Wizard
Bandit
Zap Arrows Firecracker Wizard

Defense Synergies 0 19

Skeletons
Zap Firecracker Wizard P.E.K.K.A Bandit
Goblins
Zap Firecracker Wizard Bandit
Zap
Skeletons Goblins Arrows Firecracker P.E.K.K.A Bandit
Arrows
Zap P.E.K.K.A Bandit
Firecracker
Skeletons Goblins Zap P.E.K.K.A Bandit
Wizard
Skeletons Goblins P.E.K.K.A Bandit
P.E.K.K.A
Skeletons Zap Arrows Firecracker Wizard
Bandit
Skeletons Goblins Zap Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
P.E.K.K.A Skeletons Goblins Zap Firecracker Bandit
P.E.K.K.A Skeletons Goblins Bandit
P.E.K.K.A Skeletons Goblins Firecracker Bandit
Arrows Firecracker P.E.K.K.A
Arrows Skeletons Goblins Zap Firecracker Bandit
Zap Arrows Firecracker Wizard
Zap Arrows P.E.K.K.A Bandit
P.E.K.K.A Skeletons Goblins
Skeletons Goblins Firecracker Bandit
Goblins Skeletons Zap Arrows Firecracker Wizard Bandit
Arrows Zap Firecracker Wizard
P.E.K.K.A Skeletons Zap Wizard Bandit
Wizard Goblins Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Wizard Skeletons Goblins Arrows Firecracker P.E.K.K.A
Arrows Goblins Zap Firecracker Wizard Bandit
Zap Arrows Wizard Firecracker Bandit
P.E.K.K.A
Wizard Goblins Arrows Firecracker P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Zap P.E.K.K.A Bandit
Bandit Zap Arrows Firecracker Wizard
P.E.K.K.A Bandit Skeletons Goblins Zap
P.E.K.K.A Zap Bandit
P.E.K.K.A Skeletons Bandit
Arrows Firecracker Wizard Skeletons Zap
P.E.K.K.A Skeletons Goblins Bandit
P.E.K.K.A
Zap P.E.K.K.A Skeletons Goblins Firecracker Bandit
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Zap Arrows
P.E.K.K.A Skeletons Wizard Bandit
Wizard Firecracker
Skeletons Goblins Zap Firecracker P.E.K.K.A
Arrows Zap Firecracker Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Zap Bandit
Arrows Bandit
Arrows Firecracker
Wizard Zap Arrows Firecracker
Arrows Firecracker Wizard Zap
Arrows Firecracker Wizard
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard Bandit
Goblins
Firecracker Zap Arrows Wizard Bandit
Zap Arrows Firecracker Wizard
Firecracker Bandit
Arrows Firecracker Bandit
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard Bandit
Arrows Firecracker Wizard Bandit
Arrows
Zap Arrows Firecracker Wizard Bandit
Zap Arrows Firecracker Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Wizard
Arrows Firecracker Zap Wizard Bandit
Zap Arrows Wizard Bandit
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker Wizard
Zap Firecracker Wizard
Zap Arrows Wizard Bandit
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Zap Bandit
Zap Arrows Firecracker Wizard
Arrows
Firecracker Wizard
Arrows Zap Firecracker Wizard
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker Bandit

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