My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant
Giant Snowball
Skeletons Goblins Musketeer
Zap
Skeletons Goblins
Barbarian Barrel
Skeletons Goblins Knight Musketeer
The Log
Skeletons Goblins Mini P.E.K.K.A Musketeer
Earthquake
Skeletons
Arrows
Skeletons Goblins
Royal Delivery
Skeletons Goblins Knight Mini P.E.K.K.A Musketeer
Fireball
Musketeer
Poison
Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Zap Arrows Knight Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Zap Arrows

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Zap Giant
Zap
Arrows Giant Goblins Knight Mini P.E.K.K.A Musketeer
Arrows
Zap Giant Knight Mini P.E.K.K.A
Knight
Musketeer Zap Arrows
Mini P.E.K.K.A
Giant Zap Arrows Musketeer
Musketeer
Knight Giant Zap Mini P.E.K.K.A
Giant
Zap Arrows Mini P.E.K.K.A Musketeer Goblins

Defense Synergies 3 13

Skeletons
Musketeer Zap Knight Mini P.E.K.K.A
Goblins
Zap Knight Musketeer
Zap
Mini P.E.K.K.A Skeletons Goblins Arrows Knight Musketeer
Arrows
Zap Knight Mini P.E.K.K.A
Knight
Musketeer Skeletons Goblins Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Skeletons Arrows Knight Musketeer
Musketeer
Skeletons Knight Goblins Zap Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer
Mini P.E.K.K.A Skeletons Goblins Zap Knight Musketeer
Mini P.E.K.K.A Skeletons Goblins Knight Musketeer
Mini P.E.K.K.A Skeletons Goblins Knight Musketeer
Arrows Mini P.E.K.K.A
Arrows Skeletons Goblins Zap Musketeer
Musketeer Zap Arrows
Zap Arrows Musketeer
Mini P.E.K.K.A Skeletons Goblins Musketeer
Knight Skeletons Goblins Mini P.E.K.K.A Musketeer
Goblins Skeletons Zap Arrows Knight Musketeer
Arrows Musketeer Zap
Mini P.E.K.K.A Skeletons Zap Knight Musketeer
Goblins Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Skeletons Goblins Arrows Knight Mini P.E.K.K.A Musketeer
Arrows Goblins Zap Knight Musketeer
Zap Arrows Knight Musketeer
Mini P.E.K.K.A Musketeer
Goblins Arrows Knight Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Goblins Zap
Zap Arrows Knight Mini P.E.K.K.A Musketeer
Skeletons Goblins Zap Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Knight Musketeer
Skeletons Knight Mini P.E.K.K.A Musketeer
Arrows Skeletons Zap Musketeer
Mini P.E.K.K.A Skeletons Goblins Knight Musketeer
Mini P.E.K.K.A Knight
Zap Skeletons Goblins Knight Mini P.E.K.K.A
Skeletons Musketeer
Knight Mini P.E.K.K.A Musketeer
Zap Arrows
Mini P.E.K.K.A Skeletons Knight
Musketeer
Skeletons Goblins Zap Knight Mini P.E.K.K.A Musketeer
Arrows Zap Mini P.E.K.K.A Musketeer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Zap Musketeer
Arrows
Arrows Knight Musketeer
Zap Arrows
Arrows Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Goblins Mini P.E.K.K.A Musketeer
Zap Arrows Knight Musketeer
Zap Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Musketeer
Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Musketeer
Mini P.E.K.K.A
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Musketeer
Zap Arrows Musketeer
Arrows
Knight Mini P.E.K.K.A Musketeer
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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