My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Giant Hog Rider Skeleton Army
Giant Snowball
Skeletons Goblins Minions Hog Rider Skeleton Army Witch
Zap
Skeletons Goblins Minions Royal Giant Skeleton Army Witch
Barbarian Barrel
Skeletons Goblins Skeleton Army Witch
The Log
Skeletons Goblins Royal Giant Hog Rider Skeleton Army Witch
Earthquake
Skeletons Hog Rider Skeleton Army Witch
Arrows
Skeletons Goblins Minions Skeleton Army Witch
Royal Delivery
Skeletons Goblins Minions Hog Rider Skeleton Army Witch
Fireball
Minions Hog Rider Skeleton Army Witch
Poison
Minions Skeleton Army Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Zap Minions Skeleton Army Hog Rider Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Zap Minions

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Hog Rider Zap Royal Giant
Zap
Hog Rider Goblins Minions Royal Giant Witch
Minions
Royal Giant Hog Rider Zap
Royal Giant
Minions Goblins Zap Hog Rider Witch
Hog Rider
Goblins Zap Minions Royal Giant Witch
Skeleton Army
Witch
Zap Royal Giant Hog Rider

Defense Synergies 0 7

Skeletons
Zap Minions Witch
Goblins
Zap
Zap
Skeletons Goblins Minions Skeleton Army Witch
Minions
Skeletons Zap
Royal Giant
Hog Rider
Skeleton Army
Zap
Witch
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Skeleton Army Skeletons Goblins Zap Minions Witch
Skeleton Army Witch Skeletons Goblins Minions
Skeleton Army Witch Skeletons Goblins Minions
Skeleton Army
Skeleton Army Skeletons Goblins Zap Minions
Minions Zap Witch
Zap
Witch Skeletons Goblins Minions Skeleton Army
Skeleton Army Skeletons Goblins
Goblins Minions Skeleton Army Witch Skeletons Zap
Minions Zap Witch
Skeleton Army Skeletons Zap Minions Witch
Skeleton Army Goblins Zap Minions Witch
Skeleton Army
Skeleton Army Zap
Skeletons Goblins Minions Skeleton Army Witch
Goblins Zap Minions Skeleton Army Witch
Zap Witch Minions
Skeleton Army Goblins Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Goblins Zap Witch
Zap
Skeleton Army Skeletons Goblins Zap Minions Witch
Skeleton Army Zap
Skeletons Skeleton Army Witch
Skeletons Zap Minions Witch
Skeleton Army Skeletons Goblins Minions Witch
Skeleton Army
Zap Skeletons Goblins Minions Skeleton Army Witch
Witch Skeletons Skeleton Army
Minions Witch
Skeleton Army Zap
Skeleton Army Skeletons Witch
Skeleton Army Witch
Skeleton Army Witch Skeletons Goblins Zap Minions
Minions Zap Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Zap Minions Witch
Witch
Zap
Zap
Goblins Minions
Zap
Zap
Minions
Zap
Zap Witch
Minions
Zap
Zap Witch
Minions
Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Minions Witch
Zap
Zap
Zap Minions Skeleton Army Witch
Zap Witch
Zap
Zap
Zap Minions Witch
Zap Witch
Zap Witch

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