My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Goblins Hog Rider
Zap
Skeletons Goblins
Barbarian Barrel
Skeletons Goblins Executioner
The Log
Skeletons Goblins Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Goblins
Royal Delivery
Skeletons Goblins Hog Rider Executioner P.E.K.K.A
Fireball
Hog Rider Executioner
Poison
Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Zap Giant Snowball Tornado Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Goblins Zap Giant Snowball

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Hog Rider Zap
Zap
Hog Rider Tornado P.E.K.K.A Goblins Giant Snowball Executioner
Giant Snowball
Hog Rider P.E.K.K.A Zap Tornado Executioner
Hog Rider
Goblins Zap Giant Snowball Tornado Executioner
Tornado
Zap Executioner P.E.K.K.A Giant Snowball Hog Rider
Executioner
Tornado Zap Giant Snowball Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Giant Snowball Tornado Executioner

Defense Synergies 2 13

Skeletons
Zap Giant Snowball Tornado Executioner P.E.K.K.A
Goblins
Zap Giant Snowball
Zap
Skeletons Goblins Giant Snowball Tornado Executioner P.E.K.K.A
Giant Snowball
Skeletons Goblins Zap Executioner P.E.K.K.A
Hog Rider
Tornado
Executioner P.E.K.K.A Skeletons Zap
Executioner
Tornado Skeletons Zap Giant Snowball
P.E.K.K.A
Tornado Skeletons Zap Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Skeletons Goblins Zap Executioner
Tornado P.E.K.K.A Skeletons Goblins Giant Snowball Executioner
P.E.K.K.A Skeletons Goblins
Tornado P.E.K.K.A
Tornado Skeletons Goblins Zap Giant Snowball Executioner
Giant Snowball Tornado Zap Executioner
Zap P.E.K.K.A
P.E.K.K.A Skeletons Goblins Tornado
Tornado Skeletons Goblins Giant Snowball
Goblins Executioner Skeletons Zap Giant Snowball Tornado
Executioner Zap Giant Snowball Tornado
P.E.K.K.A Skeletons Zap Giant Snowball
Executioner Goblins Zap Giant Snowball Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Giant Snowball P.E.K.K.A
Skeletons Goblins Tornado Executioner P.E.K.K.A
Goblins Zap Giant Snowball Tornado Executioner
Zap Giant Snowball Tornado Executioner
P.E.K.K.A Tornado
Goblins Giant Snowball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Zap Giant Snowball P.E.K.K.A
Zap Giant Snowball Executioner
P.E.K.K.A Skeletons Goblins Zap
P.E.K.K.A Zap Tornado
P.E.K.K.A Skeletons Executioner
Executioner Skeletons Zap Giant Snowball Tornado
P.E.K.K.A Skeletons Goblins
P.E.K.K.A
Zap P.E.K.K.A Skeletons Goblins Giant Snowball Tornado
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Zap Giant Snowball Tornado
P.E.K.K.A Skeletons Executioner
Executioner
Skeletons Goblins Zap Tornado Executioner P.E.K.K.A
Executioner Zap Giant Snowball P.E.K.K.A
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Giant Snowball Tornado Executioner
Executioner Zap Giant Snowball
Executioner Zap Giant Snowball Tornado
Tornado Executioner
Zap Giant Snowball Tornado Executioner
Zap Giant Snowball Tornado
Goblins Giant Snowball Tornado
Zap Tornado
Zap Giant Snowball Tornado Executioner
Giant Snowball Executioner
Zap Giant Snowball
Zap Giant Snowball Executioner
Executioner
Giant Snowball Tornado
Zap Giant Snowball Executioner
Zap Giant Snowball Tornado
Giant Snowball Tornado
Tornado
Zap Giant Snowball
Zap Giant Snowball Tornado Executioner
Zap Giant Snowball Tornado Executioner
Zap Giant Snowball Tornado
Zap Tornado
Zap Giant Snowball Tornado Executioner
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
P.E.K.K.A
Giant Snowball
Zap
Zap Giant Snowball Tornado Executioner
Executioner
Zap Giant Snowball Executioner
Zap Giant Snowball Tornado
Executioner P.E.K.K.A
Zap Giant Snowball Tornado
Zap Giant Snowball Tornado Executioner
Zap Giant Snowball Tornado Executioner
P.E.K.K.A

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