My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel
Giant Snowball
Skeletons Hog Rider Goblin Barrel
Zap
Skeletons Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Firecracker Goblin Barrel
The Log
Skeletons Firecracker Hog Rider Goblin Barrel
Earthquake
Skeletons Firecracker Hog Rider Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Firecracker Hog Rider Goblin Barrel
Fireball
Firecracker Hog Rider Goblin Barrel
Poison
Firecracker
Lightning
Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Earthquake Goblin Barrel Hog Rider Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Earthquake

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Earthquake Goblin Barrel Mega Knight
Earthquake
Hog Rider Firecracker The Log Mega Knight
Hog Rider
Firecracker Earthquake The Log Goblin Barrel Mega Knight Archer Queen
Goblin Barrel
Firecracker Hog Rider Mega Knight
The Log
Hog Rider Earthquake Mega Knight
Mega Knight
Firecracker Earthquake Hog Rider Goblin Barrel The Log Archer Queen
Archer Queen
Hog Rider Mega Knight

Defense Synergies 2 9

Skeletons
Firecracker Earthquake The Log Archer Queen
Firecracker
The Log Skeletons Earthquake Mega Knight
Earthquake
Skeletons Firecracker The Log Mega Knight
Hog Rider
Goblin Barrel
The Log
Firecracker Archer Queen Skeletons Earthquake Mega Knight
Mega Knight
Firecracker Earthquake The Log
Archer Queen
The Log Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log
Skeletons Firecracker The Log Mega Knight
Mega Knight Skeletons
Skeletons Firecracker Mega Knight
Firecracker Earthquake The Log Mega Knight
The Log Skeletons Firecracker Earthquake Mega Knight
Firecracker
Earthquake The Log Mega Knight
Skeletons Archer Queen
Skeletons Firecracker Mega Knight
Skeletons Firecracker Earthquake The Log Mega Knight
Firecracker
Mega Knight Skeletons Earthquake The Log
Mega Knight Firecracker Earthquake The Log
Mega Knight
The Log Mega Knight
Mega Knight Skeletons Firecracker
Mega Knight Firecracker The Log
Earthquake The Log Firecracker Mega Knight
Mega Knight Firecracker Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Firecracker The Log Mega Knight
Mega Knight Skeletons The Log
Mega Knight The Log
Skeletons Mega Knight
Firecracker Skeletons
Skeletons
Mega Knight
Mega Knight Skeletons Firecracker The Log
Skeletons
Mega Knight
Mega Knight The Log Archer Queen
Mega Knight Skeletons
Firecracker Mega Knight
Skeletons Firecracker The Log Archer Queen
Mega Knight Firecracker Earthquake The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log Mega Knight
Firecracker
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Firecracker Earthquake The Log
Firecracker Archer Queen
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log Mega Knight
Earthquake
Firecracker Earthquake The Log Mega Knight
Firecracker Earthquake The Log Mega Knight
Earthquake The Log Mega Knight
The Log
Earthquake The Log
Firecracker Earthquake The Log Mega Knight
Firecracker The Log Earthquake
The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker
Earthquake The Log Mega Knight
Firecracker
Mega Knight
Firecracker Earthquake The Log
Earthquake
Firecracker Archer Queen
The Log
Firecracker Mega Knight
The Log Firecracker Earthquake
Archer Queen
Firecracker Mega Knight Archer Queen
Firecracker The Log Archer Queen
Firecracker Archer Queen
Firecracker The Log Mega Knight Archer Queen
Firecracker Mega Knight

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