My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Hog Rider Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Executioner Electro Wizard
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Executioner Electro Wizard Inferno Dragon
Fireball
Hog Rider Executioner Electro Wizard Inferno Dragon
Poison
Executioner Electro Wizard
Lightning
Executioner Electro Wizard Inferno Dragon
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tornado Hog Rider Electro Wizard Inferno Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Tornado Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Hog Rider
The Log Tornado Executioner Electro Wizard Mega Knight
Tornado
Executioner Hog Rider The Log Mega Knight
Executioner
Tornado Hog Rider The Log Mega Knight
The Log
Hog Rider Tornado Executioner Mega Knight
Electro Wizard
Hog Rider Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Hog Rider Tornado Executioner The Log Electro Wizard

Defense Synergies 1 17

Skeletons
Tornado Executioner The Log Electro Wizard Inferno Dragon
Hog Rider
Tornado
Executioner Skeletons The Log Electro Wizard Inferno Dragon Mega Knight
Executioner
Tornado Skeletons The Log Mega Knight
The Log
Skeletons Tornado Executioner Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Skeletons Tornado The Log Inferno Dragon Mega Knight
Inferno Dragon
Skeletons Tornado The Log Electro Wizard Mega Knight
Mega Knight
Tornado Executioner The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
Inferno Dragon Skeletons Executioner The Log Electro Wizard Mega Knight
Tornado Mega Knight Skeletons Executioner Electro Wizard Inferno Dragon
Inferno Dragon Skeletons Electro Wizard Mega Knight
Tornado The Log Mega Knight
Tornado The Log Skeletons Executioner Electro Wizard Mega Knight
Tornado Electro Wizard Inferno Dragon Executioner
The Log Electro Wizard Mega Knight
Inferno Dragon Skeletons Tornado
Tornado Skeletons Electro Wizard Mega Knight
Executioner Electro Wizard Skeletons Tornado The Log Mega Knight
Executioner Inferno Dragon Tornado Electro Wizard
Mega Knight Skeletons The Log Electro Wizard
Executioner Mega Knight Tornado The Log Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Tornado The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Skeletons Tornado Executioner Electro Wizard
Mega Knight Tornado Executioner The Log Electro Wizard
Tornado Executioner The Log Electro Wizard Inferno Dragon Mega Knight
Tornado Electro Wizard Inferno Dragon
Mega Knight Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Electro Wizard
Electro Wizard Executioner The Log Inferno Dragon Mega Knight
Mega Knight Skeletons The Log Electro Wizard
Mega Knight Tornado The Log Electro Wizard
Skeletons Executioner Inferno Dragon Mega Knight
Executioner Skeletons Tornado Electro Wizard
Skeletons Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Skeletons Tornado The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Tornado The Log Electro Wizard
Mega Knight Skeletons Executioner
Executioner Mega Knight
Electro Wizard Skeletons Tornado Executioner The Log Inferno Dragon
Executioner Mega Knight The Log Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Executioner The Log Electro Wizard
The Log
The Log
Executioner The Log Mega Knight
Executioner Tornado
Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Tornado Electro Wizard
Tornado The Log Electro Wizard
Tornado Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log Mega Knight
Tornado
Executioner The Log Electro Wizard Mega Knight
Tornado The Log Mega Knight
The Log Mega Knight
Tornado
Tornado The Log
The Log
Tornado The Log Executioner Mega Knight
Inferno Dragon
The Log Tornado Executioner Electro Wizard
Tornado The Log Mega Knight
Tornado The Log
Tornado Executioner Electro Wizard
Electro Wizard
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard
Tornado Executioner Electro Wizard
The Log
Executioner Electro Wizard Mega Knight
The Log Executioner
Tornado
Executioner Mega Knight
Tornado The Log Electro Wizard
Tornado Executioner Electro Wizard
Tornado Executioner The Log Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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