My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Skeletons Bats Hog Rider Skeleton Army
Zap
Skeletons Bats Skeleton Army
Barbarian Barrel
Skeletons Skeleton Army Giant Skeleton
The Log
Skeletons Hog Rider Skeleton Army Giant Skeleton
Earthquake
Skeletons Hog Rider Skeleton Army
Arrows
Skeletons Bats Skeleton Army
Royal Delivery
Skeletons Bats Hog Rider Skeleton Army Giant Skeleton
Fireball
Hog Rider Skeleton Army
Poison
Bats Skeleton Army
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Skeleton Army Tornado Hog Rider Freeze Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Giant Skeleton
Hog Rider
Bats Freeze The Log Tornado Giant Skeleton
Skeleton Army
Tornado
Hog Rider Freeze Giant Skeleton The Log
Freeze
Hog Rider Tornado
Giant Skeleton
Bats Hog Rider Tornado The Log
The Log
Hog Rider Tornado Giant Skeleton

Defense Synergies 0 13

Skeletons
Bats Tornado Giant Skeleton The Log
Bats
Skeletons Freeze Giant Skeleton The Log
Hog Rider
Skeleton Army
Freeze Giant Skeleton The Log
Tornado
Skeletons Giant Skeleton The Log
Freeze
Bats Skeleton Army
Giant Skeleton
Skeletons Bats Skeleton Army Tornado The Log
The Log
Skeletons Bats Skeleton Army Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army Skeletons Bats The Log
Skeleton Army Tornado Skeletons Bats Freeze Giant Skeleton
Skeleton Army Skeletons Bats
Skeleton Army Tornado Giant Skeleton The Log
Skeleton Army Tornado Freeze The Log Skeletons Bats
Bats Tornado Freeze
Giant Skeleton The Log
Skeletons Skeleton Army Tornado
Skeleton Army Tornado Skeletons Giant Skeleton
Bats Skeleton Army Skeletons Tornado Freeze Giant Skeleton The Log
Bats Tornado
Skeleton Army Skeletons Bats Freeze Giant Skeleton The Log
Skeleton Army Bats Tornado Freeze The Log
Skeleton Army
Skeleton Army Tornado Freeze The Log
Skeletons Bats Skeleton Army Tornado
Bats Skeleton Army Tornado The Log
Tornado Freeze The Log Bats Giant Skeleton
Tornado
Skeleton Army Bats Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Giant Skeleton
The Log
Skeleton Army Giant Skeleton Skeletons Bats The Log
Skeleton Army Giant Skeleton Bats Tornado The Log
Giant Skeleton Skeletons Skeleton Army
Skeletons Bats Tornado Freeze
Skeleton Army Skeletons Bats Giant Skeleton
Giant Skeleton Skeleton Army
Freeze Giant Skeleton Skeletons Bats Skeleton Army Tornado The Log
Skeletons Skeleton Army
Bats Giant Skeleton
Skeleton Army Tornado Giant Skeleton The Log
Skeleton Army Giant Skeleton Skeletons
Skeleton Army
Skeleton Army Skeletons Bats Tornado Freeze Giant Skeleton The Log
Bats Freeze Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton The Log
Tornado The Log
Giant Skeleton The Log
Freeze Giant Skeleton The Log
The Log
Bats Tornado Freeze
Tornado The Log
The Log Tornado Freeze
The Log Tornado
Bats Tornado
Tornado The Log
Tornado
The Log
Freeze
The Log
The Log
The Log
Tornado Freeze
Bats
The Log
Tornado The Log
Giant Skeleton The Log
Tornado
Tornado The Log
The Log
Tornado Freeze The Log
The Log Tornado
Tornado The Log
Tornado The Log
Bats Tornado
Bats Freeze
The Log
Freeze
Giant Skeleton
The Log
Bats Skeleton Army Freeze
Tornado
Freeze
The Log
The Log
Tornado Giant Skeleton
Bats Tornado Freeze Giant Skeleton The Log
Bats Tornado
Tornado Freeze Giant Skeleton The Log

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