My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Curse
Giant Snowball
Skeletons Hog Rider Goblin Curse Witch
Zap
Skeletons Goblin Curse Witch
Barbarian Barrel
Skeletons Wizard Goblin Curse Witch Magic Archer
The Log
Skeletons Hog Rider Goblin Curse Witch
Earthquake
Skeletons Hog Rider Witch
Arrows
Skeletons Goblin Curse Witch
Royal Delivery
Skeletons Hog Rider Wizard Witch Magic Archer
Fireball
Hog Rider Wizard Witch Magic Archer
Poison
Wizard Goblin Curse Witch Magic Archer
Lightning
Wizard Witch Magic Archer
Rocket
Hog Rider Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Goblin Curse Hog Rider Freeze Magic Archer Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Goblin Curse Hog Rider

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Hog Rider
Freeze Wizard Mirror Witch Magic Archer
Wizard
Hog Rider
Mirror
Hog Rider Freeze Magic Archer
Goblin Curse
Magic Archer
Freeze
Hog Rider Mirror
Witch
Hog Rider
Magic Archer
Hog Rider Mirror Goblin Curse

Defense Synergies 0 5

Skeletons
Wizard Witch Magic Archer
Hog Rider
Wizard
Skeletons Freeze
Mirror
Magic Archer
Goblin Curse
Freeze
Wizard
Witch
Skeletons
Magic Archer
Skeletons Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Skeletons Goblin Curse Witch
Witch Skeletons Goblin Curse Freeze
Witch Skeletons Goblin Curse
Freeze Skeletons Magic Archer
Wizard Goblin Curse Freeze Witch Magic Archer
Magic Archer
Witch Skeletons Goblin Curse
Skeletons
Goblin Curse Witch Skeletons Wizard Freeze Magic Archer
Wizard Goblin Curse Witch Magic Archer
Skeletons Wizard Goblin Curse Freeze Witch
Wizard Goblin Curse Freeze Witch Magic Archer
Goblin Curse
Goblin Curse Freeze
Wizard Skeletons Witch
Wizard Witch Magic Archer
Wizard Freeze Witch Goblin Curse Magic Archer
Goblin Curse
Wizard Goblin Curse Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch
Wizard Magic Archer
Skeletons Witch
Skeletons Goblin Curse Witch
Wizard Skeletons Goblin Curse Freeze Witch Magic Archer
Skeletons Witch
Goblin Curse
Freeze Skeletons Witch Magic Archer
Witch Skeletons Goblin Curse
Witch
Skeletons Wizard Goblin Curse Witch
Wizard Goblin Curse Witch Magic Archer
Witch Skeletons Freeze Magic Archer
Wizard Goblin Curse Freeze Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze
Goblin Curse Magic Archer
Magic Archer
Freeze
Wizard Goblin Curse Magic Archer
Wizard Goblin Curse Freeze Witch Magic Archer
Wizard Witch Magic Archer
Wizard Goblin Curse Freeze Magic Archer
Wizard
Wizard Magic Archer
Wizard Goblin Curse Magic Archer
Magic Archer
Freeze Magic Archer
Magic Archer
Wizard Witch Magic Archer
Magic Archer Wizard
Freeze
Wizard Magic Archer
Wizard Goblin Curse Witch Magic Archer
Magic Archer
Wizard
Goblin Curse Freeze Wizard Witch Magic Archer
Witch
Wizard Witch Magic Archer
Wizard Witch Magic Archer
Goblin Curse Magic Archer
Wizard Goblin Curse Witch Magic Archer
Wizard Freeze Witch
Wizard Magic Archer
Freeze Magic Archer
Wizard Goblin Curse Magic Archer
Freeze Witch Magic Archer
Wizard Goblin Curse Witch Magic Archer
Freeze
Wizard Magic Archer
Wizard Magic Archer
Freeze Witch Magic Archer
Witch Magic Archer
Freeze Witch Magic Archer
Wizard

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