My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Hog Rider
Giant Snowball
Skeletons Minion Horde Musketeer Hog Rider
Zap
Skeletons Minion Horde
Barbarian Barrel
Skeletons Musketeer
The Log
Skeletons Musketeer Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Minion Horde
Royal Delivery
Skeletons Minion Horde Musketeer Hog Rider Bowler
Fireball
Minion Horde Musketeer Hog Rider Bowler
Poison
Minion Horde Musketeer
Lightning
Musketeer Bowler
Rocket
Minion Horde Musketeer Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Earthquake Musketeer Hog Rider Minion Horde Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Earthquake Musketeer

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minion Horde
Rage Mega Knight Hog Rider
Earthquake
Hog Rider Mega Knight
Musketeer
Hog Rider Bowler Mega Knight
Hog Rider
Earthquake Musketeer Rage Minion Horde Bowler Mega Knight
Rage
Minion Horde Hog Rider
Bowler
Musketeer Hog Rider
Mega Knight
Minion Horde Earthquake Musketeer Hog Rider

Defense Synergies 1 6

Skeletons
Musketeer Minion Horde Earthquake Bowler
Minion Horde
Skeletons
Earthquake
Skeletons Mega Knight
Musketeer
Skeletons Bowler Mega Knight
Hog Rider
Rage
Bowler
Skeletons Musketeer
Mega Knight
Earthquake Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Minion Horde Musketeer
Minion Horde Skeletons Musketeer Mega Knight
Minion Horde Bowler Mega Knight Skeletons Musketeer
Minion Horde Skeletons Musketeer Bowler Mega Knight
Earthquake Bowler Mega Knight
Bowler Skeletons Earthquake Musketeer Mega Knight
Minion Horde Musketeer
Earthquake Bowler Musketeer Mega Knight
Minion Horde Skeletons Musketeer
Skeletons Minion Horde Musketeer Bowler Mega Knight
Minion Horde Skeletons Earthquake Musketeer Bowler Mega Knight
Minion Horde Musketeer
Minion Horde Bowler Mega Knight Skeletons Earthquake Musketeer
Bowler Mega Knight Minion Horde Earthquake
Minion Horde Mega Knight
Minion Horde Bowler Mega Knight
Minion Horde Mega Knight Skeletons Musketeer Bowler
Mega Knight Minion Horde Musketeer Bowler
Earthquake Musketeer Bowler Mega Knight
Musketeer
Bowler Mega Knight Minion Horde Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Bowler
Musketeer Bowler Mega Knight
Mega Knight Skeletons Minion Horde Musketeer Bowler
Bowler Mega Knight Minion Horde Musketeer
Skeletons Minion Horde Musketeer Bowler Mega Knight
Skeletons Minion Horde Musketeer
Skeletons Minion Horde Musketeer Bowler
Mega Knight Minion Horde
Minion Horde Mega Knight Skeletons
Skeletons Minion Horde Musketeer
Mega Knight Minion Horde Musketeer Bowler
Mega Knight Bowler
Bowler Mega Knight Skeletons Minion Horde
Minion Horde Musketeer Bowler Mega Knight
Skeletons Minion Horde Musketeer Bowler
Bowler Mega Knight Minion Horde Earthquake Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde Musketeer
Musketeer Bowler
Earthquake Minion Horde
Earthquake Musketeer
Minion Horde Earthquake Bowler Mega Knight
Minion Horde Musketeer
Minion Horde Earthquake Musketeer Bowler
Earthquake Bowler
Minion Horde Musketeer Bowler
Minion Horde Earthquake Musketeer Bowler
Musketeer
Earthquake Musketeer Bowler
Earthquake Minion Horde Musketeer
Earthquake Musketeer
Earthquake Minion Horde Musketeer Bowler
Earthquake Minion Horde Musketeer Bowler Mega Knight
Earthquake
Minion Horde
Earthquake Musketeer Bowler Mega Knight
Earthquake Bowler Mega Knight
Minion Horde Earthquake Musketeer Bowler Mega Knight
Musketeer Bowler
Earthquake Minion Horde Musketeer
Earthquake Bowler Mega Knight
Minion Horde
Earthquake Musketeer Bowler
Musketeer Bowler Mega Knight
Musketeer
Minion Horde Musketeer
Minion Horde Musketeer
Minion Horde Bowler
Minion Horde Earthquake Musketeer Mega Knight
Minion Horde
Minion Horde Mega Knight
Earthquake Bowler
Minion Horde Earthquake Musketeer
Musketeer
Minion Horde Musketeer Bowler Mega Knight
Earthquake Musketeer Bowler
Minion Horde Musketeer Mega Knight
Minion Horde Musketeer Bowler
Musketeer
Musketeer Bowler Mega Knight
Bowler Mega Knight

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