My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Dark Prince Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Hog Rider Dark Prince
Giant Snowball
Skeletons Minion Horde Hog Rider
Zap
Skeletons Minion Horde Dark Prince
Barbarian Barrel
Skeletons Goblin Cage Dark Prince Executioner Electro Wizard
The Log
Skeletons Goblin Cage Hog Rider Dark Prince
Earthquake
Skeletons Goblin Cage Hog Rider
Arrows
Skeletons Minion Horde
Royal Delivery
Skeletons Minion Horde Goblin Cage Hog Rider Dark Prince Executioner Electro Wizard
Fireball
Minion Horde Goblin Cage Hog Rider Executioner Electro Wizard
Poison
Minion Horde Goblin Cage Executioner Electro Wizard
Lightning
Goblin Cage Dark Prince Executioner Electro Wizard
Rocket
Minion Horde Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Goblin Cage Hog Rider Dark Prince Electro Wizard Minion Horde Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Rage Goblin Cage Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minion Horde
Rage Hog Rider Dark Prince
Goblin Cage
Hog Rider Dark Prince
Hog Rider
Rage Minion Horde Goblin Cage Dark Prince Executioner Electro Wizard
Rage
Minion Horde Hog Rider Dark Prince Electro Wizard
Dark Prince
Minion Horde Goblin Cage Hog Rider Rage Executioner Electro Wizard
Executioner
Hog Rider Dark Prince
Electro Wizard
Hog Rider Rage Dark Prince

Defense Synergies 1 8

Skeletons
Goblin Cage Minion Horde Dark Prince Executioner Electro Wizard
Minion Horde
Skeletons
Goblin Cage
Skeletons Executioner Electro Wizard
Hog Rider
Rage
Dark Prince
Skeletons Executioner Electro Wizard
Executioner
Skeletons Goblin Cage Dark Prince
Electro Wizard
Skeletons Goblin Cage Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Cage Executioner Electro Wizard
Minion Horde Skeletons Goblin Cage Dark Prince Executioner Electro Wizard
Minion Horde Goblin Cage Skeletons Dark Prince Executioner Electro Wizard
Minion Horde Goblin Cage Skeletons Dark Prince Electro Wizard
Goblin Cage Dark Prince
Skeletons Dark Prince Executioner Electro Wizard
Minion Horde Electro Wizard Goblin Cage Executioner
Goblin Cage Electro Wizard
Minion Horde Skeletons Goblin Cage
Skeletons Minion Horde Dark Prince Electro Wizard
Minion Horde Executioner Electro Wizard Skeletons Dark Prince
Minion Horde Executioner Electro Wizard
Minion Horde Goblin Cage Skeletons Dark Prince Electro Wizard
Executioner Minion Horde Goblin Cage Dark Prince Electro Wizard
Minion Horde Goblin Cage Electro Wizard
Minion Horde Goblin Cage Electro Wizard
Minion Horde Skeletons Goblin Cage Dark Prince Executioner Electro Wizard
Goblin Cage Minion Horde Dark Prince Executioner Electro Wizard
Goblin Cage Executioner Dark Prince Electro Wizard
Goblin Cage Electro Wizard
Dark Prince Minion Horde Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage Dark Prince Electro Wizard
Electro Wizard Executioner
Skeletons Minion Horde Goblin Cage Dark Prince Electro Wizard
Dark Prince Minion Horde Goblin Cage Electro Wizard
Skeletons Minion Horde Goblin Cage Dark Prince Executioner
Executioner Skeletons Minion Horde Electro Wizard
Dark Prince Skeletons Minion Horde Goblin Cage Electro Wizard
Minion Horde Goblin Cage Dark Prince
Minion Horde Goblin Cage Electro Wizard Skeletons Dark Prince
Skeletons Minion Horde Goblin Cage
Minion Horde Goblin Cage Dark Prince
Goblin Cage Dark Prince Electro Wizard
Dark Prince Skeletons Minion Horde Goblin Cage Executioner
Minion Horde Goblin Cage Executioner
Electro Wizard Skeletons Minion Horde Goblin Cage Dark Prince Executioner
Executioner Minion Horde Goblin Cage Dark Prince Electro Wizard
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Executioner Electro Wizard
Minion Horde
Dark Prince
Executioner Minion Horde Dark Prince
Executioner Minion Horde
Minion Horde Executioner
Executioner
Minion Horde Electro Wizard
Minion Horde Dark Prince Electro Wizard
Executioner
Executioner
Minion Horde
Minion Horde Executioner
Minion Horde Executioner
Minion Horde
Dark Prince Executioner Electro Wizard
Minion Horde
Minion Horde
Dark Prince Executioner
Minion Horde
Executioner Electro Wizard
Minion Horde Executioner Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Minion Horde
Minion Horde Electro Wizard
Minion Horde
Minion Horde Electro Wizard Dark Prince
Executioner Electro Wizard
Minion Horde Dark Prince Executioner Electro Wizard
Executioner
Minion Horde Dark Prince Executioner
Minion Horde Electro Wizard
Executioner Electro Wizard
Dark Prince Executioner Electro Wizard

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