My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Goblin Barrel Clone
Giant Snowball
Skeletons Minion Horde Goblin Barrel Clone
Zap
Skeletons Minion Horde Goblin Barrel Clone
Barbarian Barrel
Skeletons Goblin Barrel Clone
The Log
Skeletons Mini P.E.K.K.A Goblin Barrel Clone
Earthquake
Skeletons Goblin Barrel Clone
Arrows
Skeletons Minion Horde Goblin Barrel Clone
Royal Delivery
Skeletons Minion Horde Mini P.E.K.K.A Goblin Barrel Clone
Fireball
Minion Horde Goblin Barrel Clone
Poison
Minion Horde Clone
Lightning
Mini P.E.K.K.A
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Goblin Barrel Clone Mini P.E.K.K.A Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons The Log Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minion Horde
Mega Knight Mirror Clone
Mini P.E.K.K.A
Mirror The Log Mega Knight
Mirror
Goblin Barrel The Log Minion Horde Mini P.E.K.K.A
Goblin Barrel
Mirror Clone Mega Knight
Clone
Minion Horde Goblin Barrel
The Log
Mirror Mini P.E.K.K.A Mega Knight
Mega Knight
Minion Horde Mini P.E.K.K.A Goblin Barrel The Log

Defense Synergies 2 8

Skeletons
Minion Horde Mini P.E.K.K.A The Log
Minion Horde
Mirror Skeletons The Log
Mini P.E.K.K.A
The Log Skeletons Mirror
Mirror
Minion Horde Mini P.E.K.K.A The Log Mega Knight
Goblin Barrel
Clone
The Log
Mini P.E.K.K.A Skeletons Minion Horde Mirror Mega Knight
Mega Knight
Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Minion Horde Mini P.E.K.K.A Skeletons The Log Mega Knight
Minion Horde Mini P.E.K.K.A Mega Knight Skeletons
Minion Horde Mini P.E.K.K.A Skeletons Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Skeletons Mega Knight
Minion Horde
The Log Mega Knight
Minion Horde Mini P.E.K.K.A Skeletons
Skeletons Minion Horde Mini P.E.K.K.A Mega Knight
Minion Horde Skeletons The Log Mega Knight
Minion Horde
Minion Horde Mini P.E.K.K.A Mega Knight Skeletons The Log
Mega Knight Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Minion Horde Mega Knight
Minion Horde Mini P.E.K.K.A The Log Mega Knight
Minion Horde Mega Knight Skeletons Mini P.E.K.K.A
Mega Knight Minion Horde The Log
The Log Mega Knight
Mini P.E.K.K.A
Mega Knight Minion Horde Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons
Mini P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Minion Horde The Log
Skeletons Minion Horde Mini P.E.K.K.A Mega Knight
Skeletons Minion Horde
Mini P.E.K.K.A Skeletons Minion Horde
Mini P.E.K.K.A Mega Knight Minion Horde
Minion Horde Mega Knight Skeletons Mini P.E.K.K.A The Log
Skeletons Minion Horde
Mega Knight Minion Horde Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Skeletons Minion Horde
Minion Horde Mega Knight
Skeletons Minion Horde Mini P.E.K.K.A The Log
Mega Knight Minion Horde Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log
Minion Horde The Log
The Log
Minion Horde The Log Mega Knight
Minion Horde
Minion Horde The Log
The Log
The Log
Minion Horde Mini P.E.K.K.A
Minion Horde The Log
The Log
Minion Horde
The Log
Minion Horde The Log
Minion Horde The Log Mega Knight
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A The Log Mega Knight
The Log Mega Knight
Minion Horde The Log Mega Knight
The Log
Minion Horde The Log
The Log Mega Knight
Minion Horde
The Log
The Log Mega Knight
The Log
Minion Horde
Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde The Log Mega Knight
Minion Horde
Minion Horde Mega Knight
The Log
Minion Horde
The Log
Minion Horde Mini P.E.K.K.A Mega Knight
The Log
Minion Horde Mega Knight
Minion Horde The Log
The Log Mega Knight
Mega Knight

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