My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Prince Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Skeleton Army Prince
Giant Snowball
Skeletons Minion Horde Skeleton Army Lumberjack
Zap
Skeletons Firecracker Minion Horde Skeleton Army Prince
Barbarian Barrel
Skeletons Firecracker Wizard Skeleton Army Lumberjack
The Log
Skeletons Firecracker Skeleton Army Prince Lumberjack
Earthquake
Skeletons Firecracker Skeleton Army
Arrows
Skeletons Firecracker Minion Horde Skeleton Army
Royal Delivery
Skeletons Firecracker Minion Horde Wizard Skeleton Army Prince Lumberjack
Fireball
Firecracker Minion Horde Wizard Skeleton Army Lumberjack
Poison
Firecracker Minion Horde Wizard Skeleton Army
Lightning
Wizard Prince Lumberjack
Rocket
Minion Horde Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Skeleton Army Lumberjack Minion Horde Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Skeleton Army Lumberjack

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Prince Lumberjack Mega Knight
Minion Horde
Mega Knight Prince Lumberjack
Wizard
Prince Lumberjack Mega Knight
Skeleton Army
Prince
Mega Knight Firecracker Minion Horde Wizard Lumberjack
Lumberjack
Firecracker Minion Horde Wizard Prince Mega Knight
Mega Knight
Minion Horde Prince Firecracker Wizard Lumberjack

Defense Synergies 0 15

Skeletons
Firecracker Minion Horde Wizard Prince Lumberjack
Firecracker
Skeletons Skeleton Army Prince Lumberjack Mega Knight
Minion Horde
Skeletons
Wizard
Skeletons Skeleton Army Prince Lumberjack Mega Knight
Skeleton Army
Firecracker Wizard Prince Lumberjack
Prince
Skeletons Firecracker Wizard Skeleton Army
Lumberjack
Skeletons Firecracker Wizard Skeleton Army
Mega Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard
Minion Horde Skeleton Army Lumberjack Skeletons Firecracker Prince Mega Knight
Minion Horde Skeleton Army Prince Lumberjack Mega Knight Skeletons
Minion Horde Skeleton Army Prince Lumberjack Skeletons Firecracker Mega Knight
Firecracker Skeleton Army Prince Lumberjack Mega Knight
Skeleton Army Skeletons Firecracker Lumberjack Mega Knight
Minion Horde Firecracker Wizard
Mega Knight
Minion Horde Skeletons Skeleton Army Prince Lumberjack
Skeleton Army Skeletons Firecracker Minion Horde Prince Lumberjack Mega Knight
Minion Horde Skeleton Army Skeletons Firecracker Wizard Lumberjack Mega Knight
Minion Horde Firecracker Wizard
Minion Horde Skeleton Army Prince Lumberjack Mega Knight Skeletons Wizard
Wizard Skeleton Army Mega Knight Firecracker Minion Horde Prince Lumberjack
Skeleton Army Minion Horde Prince Lumberjack Mega Knight
Minion Horde Skeleton Army Prince Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Skeletons Firecracker Skeleton Army Prince Lumberjack
Mega Knight Firecracker Minion Horde Wizard Skeleton Army Prince Lumberjack
Wizard Firecracker Lumberjack Mega Knight
Prince Lumberjack
Wizard Skeleton Army Mega Knight Firecracker Minion Horde Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Skeletons Prince
Firecracker Wizard Prince Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Skeletons Minion Horde Prince
Skeleton Army Prince Lumberjack Mega Knight Minion Horde
Skeletons Minion Horde Skeleton Army Prince Lumberjack Mega Knight
Firecracker Wizard Skeletons Minion Horde
Skeleton Army Prince Skeletons Minion Horde Lumberjack
Mega Knight Minion Horde Skeleton Army Prince Lumberjack
Minion Horde Mega Knight Skeletons Firecracker Skeleton Army Prince
Skeletons Minion Horde Skeleton Army
Mega Knight Minion Horde Prince Lumberjack
Skeleton Army Mega Knight Prince
Skeleton Army Prince Mega Knight Skeletons Minion Horde Wizard Lumberjack
Wizard Firecracker Minion Horde Skeleton Army Mega Knight
Skeleton Army Skeletons Firecracker Minion Horde Prince Lumberjack
Mega Knight Firecracker Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker
Minion Horde
Firecracker Prince
Wizard Firecracker Minion Horde Mega Knight
Firecracker Wizard Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker Wizard
Minion Horde Prince Lumberjack
Firecracker Minion Horde Wizard Prince
Firecracker Wizard
Firecracker
Firecracker Minion Horde
Firecracker Prince
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard Mega Knight
Minion Horde
Firecracker Wizard Prince Mega Knight
Firecracker Wizard Mega Knight
Minion Horde Prince Mega Knight
Wizard
Prince
Minion Horde
Firecracker Wizard Mega Knight
Minion Horde
Firecracker Wizard
Wizard Prince Mega Knight
Firecracker
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Firecracker Minion Horde
Minion Horde Prince Mega Knight
Firecracker Wizard
Minion Horde Skeleton Army Prince
Firecracker Wizard
Firecracker Minion Horde Wizard Prince Lumberjack Mega Knight
Firecracker Wizard
Firecracker Minion Horde Prince Mega Knight
Firecracker Minion Horde
Firecracker
Firecracker Prince Mega Knight
Prince
Firecracker Wizard Mega Knight

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