My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Prince Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Prince Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Elite Barbarians Skeleton Army Prince Skeleton King
Giant Snowball
Skeletons Minion Horde Skeleton Army Witch Skeleton King
Zap
Skeletons Minion Horde Skeleton Army Witch Prince Skeleton King
Barbarian Barrel
Skeletons Elite Barbarians Skeleton Army Witch Skeleton King
The Log
Skeletons Elite Barbarians Skeleton Army Witch Prince Skeleton King
Earthquake
Skeletons Skeleton Army Witch Skeleton King
Arrows
Skeletons Minion Horde Skeleton Army Witch Skeleton King
Royal Delivery
Skeletons Minion Horde Elite Barbarians Skeleton Army Witch Prince Skeleton King
Fireball
Minion Horde Elite Barbarians Skeleton Army Witch Skeleton King
Poison
Minion Horde Skeleton Army Witch Skeleton King
Lightning
Elite Barbarians Witch Prince Skeleton King
Rocket
Minion Horde Elite Barbarians Witch Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Skeleton Army Skeleton King Minion Horde Witch Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Skeleton Army Skeleton King Minion Horde

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minion Horde
Mega Knight Prince
Elite Barbarians
Mega Knight
Skeleton Army
Skeleton King
Witch
Prince Mega Knight Skeleton King
Prince
Mega Knight Minion Horde Witch
Mega Knight
Minion Horde Prince Elite Barbarians Witch
Skeleton King
Skeleton Army Witch

Defense Synergies 0 9

Skeletons
Minion Horde Elite Barbarians Witch Prince
Minion Horde
Skeletons
Elite Barbarians
Skeletons Mega Knight
Skeleton Army
Prince Skeleton King
Witch
Skeletons Prince Mega Knight
Prince
Skeletons Skeleton Army Witch
Mega Knight
Elite Barbarians Witch
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Elite Barbarians Skeleton Army Skeletons Witch Prince Mega Knight
Minion Horde Skeleton Army Witch Prince Mega Knight Skeletons Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Witch Prince Skeletons Mega Knight Skeleton King
Elite Barbarians Skeleton Army Prince Mega Knight
Skeleton Army Skeletons Mega Knight
Minion Horde Witch
Mega Knight
Minion Horde Witch Skeletons Elite Barbarians Skeleton Army Prince Skeleton King
Elite Barbarians Skeleton Army Skeletons Minion Horde Prince Mega Knight
Minion Horde Skeleton Army Witch Skeletons Mega Knight Skeleton King
Minion Horde Witch
Minion Horde Skeleton Army Prince Mega Knight Skeletons Elite Barbarians Witch
Skeleton Army Mega Knight Minion Horde Witch Prince Skeleton King
Elite Barbarians Skeleton Army Minion Horde Prince Mega Knight Skeleton King
Minion Horde Skeleton Army Elite Barbarians Prince Mega Knight
Minion Horde Mega Knight Skeletons Elite Barbarians Skeleton Army Witch Prince
Mega Knight Minion Horde Elite Barbarians Skeleton Army Witch Prince
Witch Mega Knight
Elite Barbarians Prince
Skeleton Army Mega Knight Minion Horde Elite Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons Elite Barbarians Witch Prince
Elite Barbarians Prince Mega Knight
Skeleton Army Mega Knight Skeletons Minion Horde Elite Barbarians Witch Prince
Skeleton Army Prince Mega Knight Minion Horde Elite Barbarians
Skeletons Minion Horde Elite Barbarians Skeleton Army Witch Prince Mega Knight
Skeletons Minion Horde Witch
Skeleton Army Prince Skeletons Minion Horde Elite Barbarians Witch
Mega Knight Minion Horde Elite Barbarians Skeleton Army Prince
Minion Horde Mega Knight Skeletons Elite Barbarians Skeleton Army Witch Prince
Witch Skeletons Minion Horde Skeleton Army
Mega Knight Minion Horde Elite Barbarians Witch Prince
Skeleton Army Mega Knight Elite Barbarians Prince
Elite Barbarians Skeleton Army Prince Mega Knight Skeletons Minion Horde Witch Skeleton King
Minion Horde Skeleton Army Witch Mega Knight
Elite Barbarians Skeleton Army Witch Skeletons Minion Horde Prince Skeleton King
Mega Knight Minion Horde Elite Barbarians Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Prince
Minion Horde Mega Knight
Minion Horde Witch
Minion Horde Witch
Minion Horde Elite Barbarians Prince
Minion Horde Prince
Elite Barbarians
Minion Horde
Elite Barbarians Prince
Minion Horde Witch
Minion Horde Mega Knight
Minion Horde
Prince Mega Knight
Witch Mega Knight
Minion Horde Prince Mega Knight
Prince
Minion Horde
Witch Mega Knight
Minion Horde Witch
Witch
Witch Prince Mega Knight
Elite Barbarians Minion Horde Witch
Minion Horde Witch
Minion Horde Elite Barbarians
Minion Horde Mega Knight
Minion Horde
Minion Horde Prince Mega Knight
Minion Horde Skeleton Army Witch Prince
Witch
Minion Horde Prince Mega Knight
Skeleton King
Minion Horde Elite Barbarians Prince Mega Knight
Minion Horde Elite Barbarians Witch Skeleton King
Witch
Witch Prince Mega Knight
Prince
Mega Knight

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