My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Elite Barbarians Prince
Giant Snowball
Skeletons Minion Horde
Zap
Skeletons Minion Horde Prince
Barbarian Barrel
Skeletons Elite Barbarians Wizard
The Log
Skeletons Elite Barbarians Prince
Earthquake
Skeletons
Arrows
Skeletons Minion Horde
Royal Delivery
Skeletons Minion Horde Elite Barbarians Wizard Prince
Fireball
Minion Horde Elite Barbarians Wizard
Poison
Minion Horde Wizard
Lightning
Elite Barbarians Wizard Prince
Rocket
Minion Horde Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Tornado Minion Horde Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minion Horde
Rage Prince
Elite Barbarians
Rage Wizard The Log
Wizard
Tornado Elite Barbarians Rage Prince
Rage
Minion Horde Elite Barbarians Wizard Prince
Tornado
Wizard The Log
Prince
Minion Horde Wizard Rage The Log
The Log
Elite Barbarians Tornado Prince

Defense Synergies 2 14

Skeletons
Minion Horde Elite Barbarians Wizard Tornado Prince The Log
Minion Horde
Skeletons Tornado The Log
Elite Barbarians
Skeletons Wizard The Log
Wizard
Tornado Skeletons Elite Barbarians Prince The Log
Rage
Tornado
Wizard Skeletons Minion Horde Prince The Log
Prince
The Log Skeletons Wizard Tornado
The Log
Prince Skeletons Minion Horde Elite Barbarians Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Minion Horde Elite Barbarians Skeletons Prince The Log
Minion Horde Tornado Prince Skeletons Elite Barbarians
Minion Horde Elite Barbarians Prince Skeletons
Elite Barbarians Tornado Prince The Log
Tornado The Log Skeletons
Minion Horde Tornado Wizard
The Log
Minion Horde Skeletons Elite Barbarians Tornado Prince
Elite Barbarians Tornado Skeletons Minion Horde Prince
Minion Horde Skeletons Wizard Tornado The Log
Minion Horde Wizard Tornado
Minion Horde Prince Skeletons Elite Barbarians Wizard The Log
Wizard Minion Horde Tornado Prince The Log
Elite Barbarians Minion Horde Prince
Minion Horde Tornado Elite Barbarians Prince The Log
Minion Horde Wizard Skeletons Elite Barbarians Tornado Prince
Minion Horde Elite Barbarians Wizard Tornado Prince The Log
Wizard Tornado The Log
Elite Barbarians Tornado Prince
Wizard Minion Horde Elite Barbarians Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Prince
Elite Barbarians Wizard Prince The Log
Skeletons Minion Horde Elite Barbarians Prince The Log
Prince Minion Horde Elite Barbarians Tornado The Log
Skeletons Minion Horde Elite Barbarians Prince
Wizard Skeletons Minion Horde Tornado
Prince Skeletons Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Prince
Minion Horde Skeletons Elite Barbarians Tornado Prince The Log
Skeletons Minion Horde
Minion Horde Elite Barbarians Prince
Elite Barbarians Tornado Prince The Log
Elite Barbarians Prince Skeletons Minion Horde Wizard
Wizard Minion Horde
Elite Barbarians Skeletons Minion Horde Tornado Prince The Log
Minion Horde Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Tornado The Log
Minion Horde The Log
Prince The Log
Wizard Minion Horde The Log
Wizard Minion Horde Tornado
Minion Horde Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado
Minion Horde Elite Barbarians Tornado Prince
Minion Horde Wizard Tornado Prince The Log
Wizard Tornado
Elite Barbarians The Log
Minion Horde
Elite Barbarians Prince The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Tornado
Minion Horde
Wizard Prince The Log
Wizard Tornado The Log
Minion Horde Prince The Log
Wizard Tornado
Tornado Prince The Log
Minion Horde The Log
Tornado The Log Wizard
Minion Horde
The Log Wizard Tornado
Wizard Tornado Prince The Log
Tornado The Log
Elite Barbarians Minion Horde Wizard Tornado
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard The Log
Minion Horde
Minion Horde Prince
Wizard The Log
Minion Horde Prince
Wizard Tornado
The Log
Minion Horde Wizard Prince
The Log Wizard
Tornado
Minion Horde Elite Barbarians Prince
Minion Horde Elite Barbarians Tornado The Log
Tornado
Tornado Prince The Log
Prince
Wizard

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