My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Electro Wizard
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider P.E.K.K.A Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Electro Wizard
Lightning
Ice Golem Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Tornado Fireball Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Tornado

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Hog Rider Electro Wizard
Fireball
Hog Rider Tornado The Log Electro Wizard
Hog Rider
Ice Golem Fireball The Log Tornado Electro Wizard
Tornado
Fireball P.E.K.K.A Hog Rider The Log
P.E.K.K.A
Tornado Electro Wizard The Log
The Log
Hog Rider Fireball Tornado P.E.K.K.A
Electro Wizard
P.E.K.K.A Ice Golem Fireball Hog Rider

Defense Synergies 4 14

Skeletons
Ice Golem Tornado P.E.K.K.A The Log Electro Wizard
Ice Golem
Skeletons Fireball Tornado The Log Electro Wizard
Fireball
Tornado The Log Ice Golem Electro Wizard
Hog Rider
Tornado
Fireball P.E.K.K.A Skeletons Ice Golem The Log Electro Wizard
P.E.K.K.A
Tornado The Log Skeletons Electro Wizard
The Log
Fireball P.E.K.K.A Skeletons Ice Golem Tornado Electro Wizard
Electro Wizard
Skeletons Ice Golem Fireball Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball The Log Electro Wizard
P.E.K.K.A Skeletons The Log Electro Wizard
Tornado P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A Skeletons Electro Wizard
Fireball Tornado P.E.K.K.A The Log
Fireball Tornado The Log Skeletons Electro Wizard
Tornado Electro Wizard Fireball
Ice Golem Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Ice Golem Electro Wizard
Electro Wizard Skeletons Ice Golem Fireball Tornado The Log
Fireball Tornado Electro Wizard
P.E.K.K.A Skeletons Fireball The Log Electro Wizard
Fireball Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Fireball P.E.K.K.A The Log Electro Wizard
Skeletons Fireball Tornado P.E.K.K.A Electro Wizard
Fireball Tornado The Log Electro Wizard
Tornado The Log Ice Golem Fireball Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Ice Golem The Log
P.E.K.K.A Skeletons Ice Golem The Log Electro Wizard
P.E.K.K.A Ice Golem Fireball Tornado The Log Electro Wizard
P.E.K.K.A Skeletons
Fireball Skeletons Ice Golem Tornado Electro Wizard
P.E.K.K.A Skeletons Ice Golem Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Ice Golem Fireball Tornado The Log
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Fireball Tornado The Log Electro Wizard
P.E.K.K.A Skeletons Ice Golem Fireball
Fireball
Electro Wizard Skeletons Ice Golem Fireball Tornado P.E.K.K.A The Log
Ice Golem Fireball P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball Tornado The Log Electro Wizard
Fireball The Log
Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Golem Tornado
Tornado The Log
Fireball The Log Ice Golem Tornado
Fireball The Log Tornado
Fireball Tornado Electro Wizard
Fireball Tornado The Log Electro Wizard
Fireball Tornado
Ice Golem Fireball The Log
Fireball
Ice Golem Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Fireball The Log Electro Wizard
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Ice Golem Tornado The Log Fireball
Fireball The Log Tornado Electro Wizard
Fireball Tornado The Log
Fireball Tornado The Log
Ice Golem Fireball Tornado Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Fireball
Fireball Tornado Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Ice Golem Fireball
Fireball Tornado
P.E.K.K.A
Fireball Tornado The Log Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado The Log Electro Wizard
P.E.K.K.A
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: