My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Wall Breakers Baby Dragon
Zap
Skeletons Wall Breakers
Barbarian Barrel
Skeletons Wall Breakers Electro Wizard
The Log
Skeletons Mini P.E.K.K.A Wall Breakers
Earthquake
Skeletons
Arrows
Skeletons Wall Breakers
Royal Delivery
Skeletons Mini P.E.K.K.A Wall Breakers Baby Dragon Electro Wizard
Fireball
Wall Breakers Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Ice Golem Mini P.E.K.K.A Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Wall Breakers Fireball Mini P.E.K.K.A Baby Dragon Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Wall Breakers Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Wall Breakers Mini P.E.K.K.A Baby Dragon Electro Wizard
Fireball
Wall Breakers Baby Dragon Electro Wizard
Mini P.E.K.K.A
Ice Golem Baby Dragon Electro Wizard
Wall Breakers
Ice Golem Fireball Baby Dragon Electro Wizard
Baby Dragon
Ice Golem Fireball Mini P.E.K.K.A Wall Breakers Poison Electro Wizard
Poison
Baby Dragon
Electro Wizard
Ice Golem Fireball Mini P.E.K.K.A Wall Breakers Baby Dragon

Defense Synergies 1 14

Skeletons
Ice Golem Mini P.E.K.K.A Baby Dragon Poison Electro Wizard
Ice Golem
Skeletons Fireball Mini P.E.K.K.A Baby Dragon Poison Electro Wizard
Fireball
Ice Golem Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Ice Golem Fireball Baby Dragon
Wall Breakers
Baby Dragon
Skeletons Ice Golem Mini P.E.K.K.A
Poison
Skeletons Ice Golem Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Ice Golem Fireball Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeletons Electro Wizard
Mini P.E.K.K.A Skeletons Electro Wizard
Mini P.E.K.K.A Skeletons Electro Wizard
Fireball Mini P.E.K.K.A Poison
Fireball Skeletons Baby Dragon Electro Wizard
Electro Wizard Fireball Baby Dragon Poison
Ice Golem Fireball Baby Dragon Poison Electro Wizard
Mini P.E.K.K.A Skeletons
Skeletons Ice Golem Mini P.E.K.K.A Electro Wizard
Poison Electro Wizard Skeletons Ice Golem Fireball Baby Dragon
Fireball Baby Dragon Poison Electro Wizard
Mini P.E.K.K.A Skeletons Fireball Electro Wizard
Fireball Mini P.E.K.K.A Baby Dragon Poison Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Skeletons Fireball Mini P.E.K.K.A Poison Electro Wizard
Fireball Baby Dragon Electro Wizard
Baby Dragon Poison Ice Golem Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Baby Dragon Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Ice Golem Fireball Electro Wizard
Fireball Poison Electro Wizard Ice Golem Mini P.E.K.K.A Baby Dragon
Skeletons Ice Golem Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Ice Golem Fireball Electro Wizard
Skeletons Mini P.E.K.K.A
Fireball Poison Skeletons Ice Golem Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeletons Ice Golem Fireball Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Ice Golem Fireball Mini P.E.K.K.A Baby Dragon Poison
Skeletons
Mini P.E.K.K.A
Fireball Poison Electro Wizard
Mini P.E.K.K.A Skeletons Ice Golem Fireball
Fireball Baby Dragon
Electro Wizard Skeletons Ice Golem Fireball Mini P.E.K.K.A Baby Dragon Poison
Poison Ice Golem Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Ice Golem Baby Dragon
Fireball Poison Baby Dragon Electro Wizard
Fireball Baby Dragon Poison
Ice Golem Fireball Poison
Fireball Poison Baby Dragon
Fireball Poison Ice Golem Baby Dragon
Baby Dragon Poison
Fireball Poison Ice Golem Baby Dragon
Fireball Poison
Fireball Mini P.E.K.K.A Poison Electro Wizard
Poison Fireball Electro Wizard
Fireball Poison Baby Dragon
Poison Ice Golem Fireball Baby Dragon
Fireball Baby Dragon Poison
Ice Golem Fireball Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Poison
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon Poison Electro Wizard
Fireball Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Poison
Fireball Baby Dragon Poison
Ice Golem Poison Fireball Baby Dragon
Fireball Poison Baby Dragon Electro Wizard
Fireball Baby Dragon Poison
Fireball Poison Baby Dragon
Poison Ice Golem Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball Poison
Fireball Mini P.E.K.K.A
Poison Fireball
Fireball Poison Electro Wizard
Fireball Poison
Electro Wizard Fireball
Fireball Poison Baby Dragon Electro Wizard
Fireball
Fireball Poison Mini P.E.K.K.A Baby Dragon Electro Wizard
Ice Golem Fireball Baby Dragon Poison
Fireball Poison
Fireball Baby Dragon Poison Electro Wizard
Fireball Poison Electro Wizard
Poison Fireball Baby Dragon Electro Wizard
Fireball

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