My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Inferno Tower
Barbarian Barrel
Skeletons Inferno Tower Electro Wizard
The Log
Skeletons
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons Bowler Electro Wizard
Fireball
Inferno Tower Bowler Electro Wizard
Poison
Inferno Tower Electro Wizard
Lightning
Ice Golem Inferno Tower Bowler Electro Wizard
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Tornado Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Rocket Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Golem Tornado Electro Wizard Inferno Tower Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Ice Golem Tornado

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Electro Wizard
Inferno Tower
Rocket
Tornado Mirror
Mirror
Rocket Tornado
Tornado
Rocket Mirror Bowler
Bowler
Tornado Electro Wizard
Electro Wizard
Ice Golem Bowler

Defense Synergies 5 14

Skeletons
Ice Golem Inferno Tower Tornado Bowler Electro Wizard
Ice Golem
Inferno Tower Skeletons Tornado Bowler Electro Wizard
Inferno Tower
Ice Golem Electro Wizard Skeletons Mirror Tornado
Rocket
Tornado
Mirror
Tornado Inferno Tower Bowler Electro Wizard
Tornado
Rocket Mirror Bowler Skeletons Ice Golem Inferno Tower Electro Wizard
Bowler
Tornado Skeletons Ice Golem Mirror Electro Wizard
Electro Wizard
Inferno Tower Skeletons Ice Golem Mirror Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Ice Golem Inferno Tower Electro Wizard
Inferno Tower Skeletons Electro Wizard
Inferno Tower Rocket Tornado Bowler Skeletons Electro Wizard
Inferno Tower Skeletons Bowler Electro Wizard
Rocket Tornado Bowler
Tornado Bowler Skeletons Electro Wizard
Inferno Tower Rocket Tornado Electro Wizard
Rocket Bowler Ice Golem Inferno Tower Electro Wizard
Inferno Tower Skeletons Tornado
Tornado Skeletons Ice Golem Inferno Tower Bowler Electro Wizard
Electro Wizard Skeletons Ice Golem Tornado Bowler
Inferno Tower Tornado Electro Wizard
Inferno Tower Bowler Skeletons Rocket Electro Wizard
Rocket Bowler Tornado Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Rocket Tornado Bowler Electro Wizard
Skeletons Inferno Tower Tornado Bowler Electro Wizard
Tornado Bowler Electro Wizard
Tornado Ice Golem Bowler Electro Wizard
Inferno Tower Tornado Electro Wizard
Bowler Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Inferno Tower Bowler Electro Wizard
Electro Wizard Ice Golem Rocket Bowler
Skeletons Ice Golem Inferno Tower Rocket Bowler Electro Wizard
Rocket Bowler Ice Golem Inferno Tower Tornado Electro Wizard
Inferno Tower Skeletons Bowler
Rocket Skeletons Ice Golem Tornado Electro Wizard
Rocket Skeletons Ice Golem Inferno Tower Bowler Electro Wizard
Inferno Tower
Rocket Electro Wizard Skeletons Ice Golem Inferno Tower Tornado
Inferno Tower Skeletons
Inferno Tower Bowler
Rocket Tornado Bowler Electro Wizard
Rocket Bowler Skeletons Ice Golem Inferno Tower
Bowler
Inferno Tower Electro Wizard Skeletons Ice Golem Rocket Tornado Bowler
Bowler Ice Golem Inferno Tower Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket
Tornado Bowler Electro Wizard
Rocket
Ice Golem Rocket
Rocket Bowler
Ice Golem Rocket Tornado
Tornado Bowler
Ice Golem Tornado Bowler
Tornado
Rocket Tornado Bowler Electro Wizard
Rocket Tornado Bowler Electro Wizard
Rocket Tornado
Rocket Ice Golem Bowler
Rocket
Ice Golem
Rocket Bowler
Rocket Bowler
Rocket Tornado
Rocket
Rocket Bowler Electro Wizard
Rocket Tornado Bowler
Rocket Bowler
Rocket Tornado
Rocket Tornado Bowler
Rocket
Ice Golem Tornado Bowler
Tornado Bowler Electro Wizard
Tornado Bowler
Rocket Tornado
Ice Golem Tornado Electro Wizard
Rocket Electro Wizard
Bowler
Rocket
Rocket Electro Wizard
Rocket Bowler
Electro Wizard Rocket
Rocket Tornado Electro Wizard
Rocket Bowler Electro Wizard
Ice Golem Bowler
Rocket Tornado
Rocket Tornado Bowler Electro Wizard
Rocket Tornado Electro Wizard
Rocket Tornado Bowler Electro Wizard
Rocket Bowler

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