My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Electro Wizard
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Poison
Electro Wizard
Lightning
Ice Golem Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rage Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Golem Rage Freeze Electro Wizard Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Ice Golem Rage

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Electro Wizard
Mirror
Freeze
Rage
Electro Wizard Golden Knight
Freeze
Mirror
P.E.K.K.A
Electro Wizard
Electro Wizard
P.E.K.K.A Ice Golem Rage
Golden Knight
Rage

Defense Synergies 0 7

Skeletons
Ice Golem P.E.K.K.A Electro Wizard
Ice Golem
Skeletons Electro Wizard
Mirror
Electro Wizard
Rage
Freeze
Electro Wizard
P.E.K.K.A
Skeletons Electro Wizard
Electro Wizard
Skeletons Ice Golem Mirror Freeze P.E.K.K.A
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Electro Wizard Golden Knight
P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A Skeletons Freeze Electro Wizard
P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A
Freeze Skeletons Electro Wizard
Electro Wizard Freeze
Ice Golem P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Skeletons
Skeletons Ice Golem Electro Wizard
Electro Wizard Skeletons Ice Golem Freeze
Electro Wizard
P.E.K.K.A Skeletons Freeze Electro Wizard
Freeze P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Electro Wizard
Freeze P.E.K.K.A Electro Wizard
Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Golden Knight
Freeze Ice Golem Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem P.E.K.K.A Electro Wizard
Electro Wizard Ice Golem
P.E.K.K.A Skeletons Ice Golem Electro Wizard Golden Knight
P.E.K.K.A Ice Golem Electro Wizard
P.E.K.K.A Skeletons
Skeletons Ice Golem Freeze Electro Wizard
P.E.K.K.A Skeletons Ice Golem Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Skeletons Ice Golem
P.E.K.K.A Skeletons
P.E.K.K.A Golden Knight
P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Ice Golem Golden Knight
Electro Wizard Skeletons Ice Golem Freeze P.E.K.K.A Golden Knight
Ice Golem Freeze P.E.K.K.A Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze Golden Knight
Electro Wizard Golden Knight
Ice Golem Freeze
Ice Golem Freeze
Ice Golem Freeze
Golden Knight
Electro Wizard
Electro Wizard Golden Knight
Ice Golem Golden Knight
Freeze
Ice Golem
Golden Knight
Freeze
Electro Wizard
Golden Knight
Ice Golem Freeze
Electro Wizard Golden Knight
Golden Knight
Golden Knight
Ice Golem Electro Wizard
Electro Wizard Freeze
Freeze Electro Wizard
P.E.K.K.A
Electro Wizard Freeze
Electro Wizard
Freeze
Electro Wizard
Ice Golem
P.E.K.K.A
Freeze Electro Wizard Golden Knight
Electro Wizard
Freeze Electro Wizard Golden Knight
P.E.K.K.A

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