My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Firecracker Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Miner
Giant Snowball
Skeletons Archers Miner
Zap
Skeletons Archers Firecracker
Barbarian Barrel
Skeletons Ice Spirit Archers Firecracker Tesla
The Log
Skeletons Ice Spirit Archers Firecracker
Earthquake
Skeletons Archers Firecracker Tesla
Arrows
Skeletons Ice Spirit Archers Firecracker
Royal Delivery
Skeletons Ice Spirit Archers Firecracker Miner
Fireball
Archers Firecracker Tesla
Poison
Archers Firecracker
Lightning
Tesla Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Ice Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Ice Golem Archers Arrows Firecracker Miner Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Ice Golem Archers

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Archers Firecracker Miner
Archers
Ice Golem Ice Spirit Arrows Miner
Arrows
Archers Miner
Firecracker
Miner Ice Spirit Ice Golem
Tesla
Ice Golem
Archers Firecracker Miner
Miner
Firecracker Ice Spirit Archers Arrows Ice Golem

Defense Synergies 4 14

Skeletons
Tesla Ice Spirit Archers Firecracker Ice Golem
Ice Spirit
Skeletons Archers Firecracker Tesla Ice Golem Miner
Archers
Ice Golem Skeletons Ice Spirit Firecracker Tesla
Arrows
Tesla Ice Golem
Firecracker
Ice Golem Skeletons Ice Spirit Archers Tesla
Tesla
Skeletons Ice Golem Ice Spirit Archers Arrows Firecracker
Ice Golem
Archers Firecracker Tesla Skeletons Ice Spirit Arrows
Miner
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem
Skeletons Ice Spirit Firecracker Tesla
Tesla Skeletons Archers
Tesla Skeletons Firecracker
Arrows Firecracker
Arrows Skeletons Archers Firecracker Tesla
Tesla Ice Spirit Archers Arrows Firecracker
Arrows Tesla Ice Golem
Tesla Skeletons
Skeletons Ice Spirit Archers Firecracker Tesla Ice Golem Miner
Archers Skeletons Arrows Firecracker Tesla Ice Golem
Arrows Tesla Archers Firecracker
Tesla Skeletons Ice Spirit
Ice Spirit Arrows Firecracker Tesla
Tesla
Ice Spirit Tesla
Tesla Skeletons Arrows Firecracker
Ice Spirit Arrows Tesla Archers Firecracker
Arrows Ice Spirit Archers Firecracker Tesla Ice Golem
Tesla
Archers Arrows Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Tesla Ice Golem
Archers Arrows Firecracker Tesla Ice Golem Miner
Skeletons Ice Spirit Ice Golem
Tesla Ice Golem
Skeletons Tesla
Arrows Firecracker Skeletons Ice Spirit Archers Tesla Ice Golem
Skeletons Archers Tesla Ice Golem
Tesla
Skeletons Ice Spirit Firecracker Ice Golem
Skeletons Tesla
Tesla
Arrows
Skeletons Tesla Ice Golem
Archers Firecracker Tesla
Tesla Skeletons Ice Spirit Archers Firecracker Ice Golem
Arrows Archers Firecracker Tesla Ice Golem
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem
Arrows Firecracker Miner
Arrows Miner
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Spirit Ice Golem
Archers Arrows Firecracker
Arrows Ice Spirit Firecracker Ice Golem
Arrows Miner Firecracker
Firecracker Miner Arrows
Archers Arrows Firecracker
Firecracker Ice Golem Miner
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker
Arrows
Archers Arrows Firecracker
Arrows Firecracker Miner
Arrows
Arrows
Arrows Firecracker Ice Golem Ice Spirit
Arrows Firecracker Miner
Arrows Miner
Miner Arrows Firecracker
Archers Arrows Firecracker Ice Golem
Ice Spirit Firecracker
Arrows Miner
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Archers
Archers Arrows Firecracker
Arrows
Miner Firecracker
Arrows Firecracker Ice Golem
Arrows
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker Miner
Firecracker

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