My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Balloon Executioner Fisherman Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Fisherman Inferno Dragon
Giant Snowball
Skeletons Balloon Fisherman Inferno Dragon Lumberjack
Zap
Skeletons Balloon Fisherman Inferno Dragon
Barbarian Barrel
Skeletons Ice Spirit Executioner Lumberjack
The Log
Skeletons Ice Spirit Fisherman Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Balloon Executioner Fisherman Inferno Dragon Lumberjack
Fireball
Balloon Executioner Fisherman Inferno Dragon Lumberjack
Poison
Balloon Executioner Fisherman
Lightning
Balloon Executioner Fisherman Inferno Dragon Lumberjack
Rocket
Balloon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Fisherman Inferno Dragon Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Fisherman

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Balloon Executioner Fisherman Inferno Dragon Lumberjack
Arrows
Balloon Lumberjack
Balloon
Ice Spirit Arrows Lumberjack Executioner Fisherman
Executioner
Ice Spirit Balloon
Fisherman
Ice Spirit Balloon
Inferno Dragon
Ice Spirit
Lumberjack
Balloon Ice Spirit Arrows

Defense Synergies 1 10

Skeletons
Fisherman Ice Spirit Executioner Inferno Dragon Lumberjack
Ice Spirit
Skeletons Executioner Fisherman Inferno Dragon Lumberjack
Arrows
Lumberjack
Balloon
Executioner
Skeletons Ice Spirit Lumberjack
Fisherman
Skeletons Ice Spirit
Inferno Dragon
Skeletons Ice Spirit
Lumberjack
Skeletons Ice Spirit Arrows Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Inferno Dragon Lumberjack Skeletons Ice Spirit Executioner Fisherman
Fisherman Lumberjack Skeletons Executioner Inferno Dragon
Inferno Dragon Lumberjack Skeletons Fisherman
Arrows Lumberjack
Arrows Skeletons Executioner Lumberjack
Inferno Dragon Ice Spirit Arrows Executioner
Arrows
Inferno Dragon Skeletons Fisherman Lumberjack
Skeletons Ice Spirit Fisherman Lumberjack
Executioner Skeletons Arrows Fisherman Lumberjack
Arrows Executioner Inferno Dragon
Lumberjack Skeletons Ice Spirit
Executioner Ice Spirit Arrows Lumberjack
Inferno Dragon Lumberjack
Ice Spirit Fisherman Inferno Dragon Lumberjack
Skeletons Arrows Executioner Fisherman Lumberjack
Ice Spirit Arrows Executioner Fisherman Lumberjack
Arrows Executioner Ice Spirit Fisherman Inferno Dragon Lumberjack
Fisherman Inferno Dragon Lumberjack
Arrows Executioner Fisherman Lumberjack
Fisherman Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fisherman
Arrows Executioner Fisherman Inferno Dragon Lumberjack
Lumberjack Skeletons Ice Spirit Fisherman
Lumberjack Fisherman
Skeletons Executioner Fisherman Inferno Dragon Lumberjack
Arrows Executioner Skeletons Ice Spirit
Skeletons Lumberjack
Fisherman Inferno Dragon Lumberjack
Skeletons Ice Spirit Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Lumberjack
Arrows
Skeletons Executioner Lumberjack
Executioner
Skeletons Ice Spirit Executioner Fisherman Inferno Dragon Lumberjack
Arrows Executioner Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner Fisherman
Arrows
Arrows
Executioner Arrows
Arrows Executioner Ice Spirit
Arrows Executioner
Arrows Ice Spirit Executioner
Arrows Fisherman
Fisherman Lumberjack
Arrows Fisherman
Arrows Executioner
Executioner Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Executioner
Arrows Executioner
Arrows
Fisherman
Arrows Executioner Fisherman
Arrows
Arrows
Fisherman
Arrows
Arrows Ice Spirit Executioner
Fisherman Inferno Dragon
Arrows Executioner Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Executioner
Ice Spirit
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit
Arrows Executioner
Arrows
Executioner Lumberjack
Arrows Executioner
Arrows
Executioner
Ice Spirit
Executioner
Executioner
Inferno Dragon
Fisherman

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