My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Executioner Electro Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Bomb Tower Executioner
The Log
Skeletons Ice Spirit
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Executioner
Fireball
Bomb Tower Executioner
Poison
Bomb Tower Executioner
Lightning
Bomb Tower Executioner
Rocket
Bomb Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Bomb Tower Tornado Executioner Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tornado Executioner Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Tornado Bomb Tower Golden Knight Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Tornado

Attack Synergies 3 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Executioner
Arrows
Bomb Tower
Tornado
Executioner Electro Giant
Executioner
Tornado Ice Spirit
Electro Giant
Tornado Golden Knight
Golden Knight
Electro Giant

Defense Synergies 2 13

Skeletons
Ice Spirit Bomb Tower Tornado Executioner
Ice Spirit
Skeletons Bomb Tower Tornado Executioner Golden Knight
Arrows
Bomb Tower Tornado Golden Knight
Bomb Tower
Tornado Skeletons Ice Spirit Arrows
Tornado
Bomb Tower Executioner Skeletons Ice Spirit Arrows Electro Giant
Executioner
Tornado Skeletons Ice Spirit
Electro Giant
Tornado Golden Knight
Golden Knight
Ice Spirit Arrows Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Golden Knight
Bomb Tower Skeletons Ice Spirit Executioner
Bomb Tower Tornado Skeletons Executioner
Bomb Tower Skeletons
Arrows Bomb Tower Tornado
Arrows Tornado Skeletons Bomb Tower Executioner
Tornado Ice Spirit Arrows Bomb Tower Executioner
Arrows Bomb Tower Electro Giant Golden Knight
Skeletons Bomb Tower Tornado
Tornado Skeletons Ice Spirit
Executioner Skeletons Arrows Bomb Tower Tornado Electro Giant
Arrows Executioner Tornado
Bomb Tower Skeletons Ice Spirit
Bomb Tower Executioner Ice Spirit Arrows Tornado Golden Knight
Bomb Tower
Bomb Tower Tornado Ice Spirit Electro Giant
Bomb Tower Skeletons Arrows Tornado Executioner
Ice Spirit Arrows Bomb Tower Tornado Executioner Golden Knight
Arrows Bomb Tower Tornado Executioner Ice Spirit
Bomb Tower Tornado
Arrows Bomb Tower Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Electro Giant
Arrows Bomb Tower Executioner
Skeletons Ice Spirit Bomb Tower Golden Knight
Tornado
Skeletons Executioner
Arrows Executioner Electro Giant Skeletons Ice Spirit Bomb Tower Tornado
Skeletons Bomb Tower
Bomb Tower
Skeletons Ice Spirit Bomb Tower Tornado
Skeletons
Bomb Tower Golden Knight
Arrows Tornado Electro Giant
Skeletons Bomb Tower Executioner Golden Knight
Bomb Tower Executioner Electro Giant
Electro Giant Skeletons Ice Spirit Bomb Tower Tornado Executioner Golden Knight
Arrows Executioner Bomb Tower Electro Giant Golden Knight
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Tornado Executioner Golden Knight
Arrows
Arrows
Executioner Arrows
Arrows Executioner Electro Giant Ice Spirit Tornado
Arrows Tornado Executioner
Arrows Ice Spirit Tornado Executioner
Arrows Tornado Golden Knight
Tornado
Arrows Tornado Golden Knight
Arrows Tornado Executioner
Executioner Golden Knight
Arrows
Arrows
Arrows Executioner Golden Knight
Arrows Executioner
Arrows Tornado
Arrows Executioner
Arrows Tornado Electro Giant Golden Knight
Arrows Tornado
Tornado
Arrows
Arrows Tornado Electro Giant Ice Spirit Executioner
Arrows Tornado Executioner Golden Knight
Arrows Tornado Golden Knight
Arrows Tornado Golden Knight
Arrows Tornado Executioner Electro Giant
Ice Spirit Electro Giant
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit
Arrows Tornado Executioner
Arrows
Executioner
Arrows Executioner
Arrows Tornado Electro Giant
Executioner
Electro Giant Ice Spirit Tornado Golden Knight
Tornado Executioner
Tornado Executioner Electro Giant Golden Knight

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