My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Royal Ghost Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Royal Ghost Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Cannon Dart Goblin Ram Rider
Zap
Skeletons Cannon Dart Goblin Ram Rider
Barbarian Barrel
Skeletons Ice Spirit Cannon Dart Goblin Royal Ghost
The Log
Skeletons Ice Spirit Cannon Dart Goblin Ram Rider
Earthquake
Skeletons Cannon
Arrows
Skeletons Ice Spirit Dart Goblin
Royal Delivery
Skeletons Ice Spirit Dart Goblin Royal Ghost Ram Rider
Fireball
Cannon Dart Goblin Ram Rider
Poison
Cannon Dart Goblin
Lightning
Cannon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Cannon Dart Goblin Royal Ghost Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Cannon

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Dart Goblin Royal Ghost Ram Rider Mega Knight
Arrows
Ram Rider Mega Knight
Cannon
Dart Goblin
Ice Spirit Ram Rider Mega Knight
Royal Ghost
Ice Spirit Ram Rider Mega Knight
Ram Rider
Ice Spirit Arrows Dart Goblin Royal Ghost Mega Knight
Mega Knight
Ice Spirit Arrows Dart Goblin Royal Ghost Ram Rider

Defense Synergies 3 14

Skeletons
Cannon Dart Goblin Ice Spirit Royal Ghost Ram Rider
Ice Spirit
Skeletons Cannon Dart Goblin Royal Ghost Ram Rider Mega Knight
Arrows
Mega Knight Cannon
Cannon
Skeletons Ice Spirit Arrows Dart Goblin Royal Ghost
Dart Goblin
Skeletons Ice Spirit Cannon Ram Rider Mega Knight
Royal Ghost
Skeletons Ice Spirit Cannon Mega Knight
Ram Rider
Skeletons Ice Spirit Dart Goblin
Mega Knight
Arrows Ice Spirit Dart Goblin Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Ram Rider
Skeletons Ice Spirit Cannon Dart Goblin Ram Rider Mega Knight
Cannon Ram Rider Mega Knight Skeletons Dart Goblin
Cannon Skeletons Dart Goblin Ram Rider Mega Knight
Arrows Mega Knight
Arrows Skeletons Cannon Dart Goblin Royal Ghost Mega Knight
Dart Goblin Ram Rider Ice Spirit Arrows Cannon
Arrows Cannon Dart Goblin Ram Rider Mega Knight
Cannon Skeletons
Skeletons Ice Spirit Cannon Dart Goblin Royal Ghost Mega Knight
Dart Goblin Skeletons Arrows Cannon Royal Ghost Ram Rider Mega Knight
Arrows Dart Goblin Ram Rider
Cannon Mega Knight Skeletons Ice Spirit Ram Rider
Mega Knight Ice Spirit Arrows Cannon Dart Goblin Royal Ghost
Cannon Ram Rider Mega Knight
Ice Spirit Cannon Ram Rider Mega Knight
Mega Knight Skeletons Arrows Cannon
Ice Spirit Arrows Cannon Mega Knight Dart Goblin Royal Ghost Ram Rider
Arrows Ice Spirit Cannon Dart Goblin Royal Ghost Ram Rider Mega Knight
Cannon Dart Goblin Ram Rider
Royal Ghost Mega Knight Arrows Cannon Dart Goblin
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Royal Ghost
Arrows Royal Ghost Mega Knight
Mega Knight Skeletons Ice Spirit Ram Rider
Mega Knight Ram Rider
Skeletons Cannon Ram Rider Mega Knight
Arrows Skeletons Ice Spirit Dart Goblin Ram Rider
Skeletons Dart Goblin Ram Rider
Mega Knight
Mega Knight Skeletons Ice Spirit
Skeletons Cannon Dart Goblin
Mega Knight Dart Goblin
Mega Knight Arrows
Mega Knight Skeletons Cannon Ram Rider
Cannon Dart Goblin Mega Knight
Skeletons Ice Spirit Dart Goblin
Arrows Mega Knight Cannon Dart Goblin Royal Ghost
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin Royal Ghost Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Mega Knight
Arrows Ice Spirit Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Ice Spirit Dart Goblin Ram Rider
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Ice Spirit Mega Knight
Arrows Dart Goblin Royal Ghost Ram Rider
Arrows Ram Rider Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin
Ice Spirit Dart Goblin
Arrows Dart Goblin Mega Knight
Ice Spirit Arrows
Mega Knight
Arrows
Ice Spirit Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows
Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Ice Spirit Dart Goblin
Dart Goblin
Dart Goblin Royal Ghost Mega Knight
Dart Goblin Mega Knight

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