My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Musketeer Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Ice Spirit Cannon Musketeer
The Log
Skeletons Ice Spirit Cannon Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Cannon Musketeer
Lightning
Cannon Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Cannon Earthquake Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Cannon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Mini P.E.K.K.A Musketeer
Arrows
Hog Rider Earthquake Mini P.E.K.K.A
Cannon
Earthquake
Hog Rider Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Arrows Earthquake Musketeer Hog Rider
Musketeer
Hog Rider Ice Spirit Mini P.E.K.K.A
Hog Rider
Ice Spirit Arrows Earthquake Musketeer Mini P.E.K.K.A

Defense Synergies 5 11

Skeletons
Cannon Musketeer Ice Spirit Earthquake Mini P.E.K.K.A
Ice Spirit
Mini P.E.K.K.A Musketeer Skeletons Cannon Earthquake
Arrows
Cannon Mini P.E.K.K.A
Cannon
Skeletons Musketeer Ice Spirit Arrows Earthquake Mini P.E.K.K.A
Earthquake
Skeletons Ice Spirit Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Skeletons Arrows Cannon Earthquake Musketeer
Musketeer
Skeletons Ice Spirit Cannon Mini P.E.K.K.A
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Musketeer
Mini P.E.K.K.A Skeletons Ice Spirit Cannon Musketeer
Cannon Mini P.E.K.K.A Skeletons Musketeer
Cannon Mini P.E.K.K.A Skeletons Musketeer
Arrows Earthquake Mini P.E.K.K.A
Arrows Skeletons Cannon Earthquake Musketeer
Musketeer Ice Spirit Arrows Cannon
Earthquake Arrows Cannon Musketeer
Cannon Mini P.E.K.K.A Skeletons Musketeer
Skeletons Ice Spirit Cannon Mini P.E.K.K.A Musketeer
Skeletons Arrows Cannon Earthquake Musketeer
Arrows Musketeer
Cannon Mini P.E.K.K.A Skeletons Ice Spirit Earthquake Musketeer
Ice Spirit Arrows Cannon Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Ice Spirit Cannon Mini P.E.K.K.A
Skeletons Arrows Cannon Mini P.E.K.K.A Musketeer
Ice Spirit Arrows Cannon Musketeer
Arrows Earthquake Ice Spirit Cannon Musketeer
Mini P.E.K.K.A Cannon Musketeer
Arrows Cannon Earthquake Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Arrows Mini P.E.K.K.A Musketeer
Skeletons Ice Spirit Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer
Skeletons Cannon Mini P.E.K.K.A Musketeer
Arrows Skeletons Ice Spirit Musketeer
Mini P.E.K.K.A Skeletons Musketeer
Mini P.E.K.K.A
Skeletons Ice Spirit Mini P.E.K.K.A
Skeletons Cannon Musketeer
Mini P.E.K.K.A Musketeer
Arrows
Mini P.E.K.K.A Skeletons Cannon
Cannon Musketeer
Skeletons Ice Spirit Mini P.E.K.K.A Musketeer
Arrows Cannon Earthquake Mini P.E.K.K.A Musketeer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Musketeer
Arrows Musketeer
Earthquake Arrows
Earthquake Arrows Musketeer
Arrows Earthquake
Arrows Ice Spirit Musketeer
Arrows Earthquake Musketeer
Arrows Earthquake Ice Spirit
Arrows
Mini P.E.K.K.A Musketeer
Arrows Earthquake Musketeer
Arrows Musketeer
Earthquake Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake
Mini P.E.K.K.A
Arrows Earthquake Mini P.E.K.K.A Musketeer
Arrows Earthquake
Earthquake Musketeer
Arrows
Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake Ice Spirit
Arrows Earthquake Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Ice Spirit Musketeer
Mini P.E.K.K.A
Arrows Earthquake Musketeer
Ice Spirit Arrows
Arrows Earthquake
Earthquake Ice Spirit Musketeer
Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer
Arrows Earthquake Musketeer
Arrows
Musketeer
Ice Spirit Musketeer
Musketeer
Musketeer

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