My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Flying Machine Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Giant Skeleton
Giant Snowball
Skeletons Cannon Flying Machine Royal Hogs
Zap
Skeletons Cannon Flying Machine Royal Hogs
Barbarian Barrel
Skeletons Ice Spirit Cannon Royal Hogs Giant Skeleton
The Log
Skeletons Ice Spirit Cannon Royal Hogs Giant Skeleton
Earthquake
Skeletons Cannon Royal Hogs
Arrows
Skeletons Ice Spirit Flying Machine Royal Hogs
Royal Delivery
Skeletons Ice Spirit Flying Machine Royal Hogs Giant Skeleton Mother Witch
Fireball
Cannon Flying Machine Royal Hogs Mother Witch
Poison
Cannon Flying Machine Royal Hogs Mother Witch
Lightning
Cannon Mother Witch
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Cannon Flying Machine Mother Witch Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Hogs Giant Skeleton
Arrows
Royal Hogs Giant Skeleton Mother Witch
Cannon
Flying Machine
Royal Hogs Giant Skeleton
Royal Hogs
Ice Spirit Arrows Mother Witch Flying Machine
Giant Skeleton
Ice Spirit Arrows Flying Machine Mother Witch
Mother Witch
Royal Hogs Arrows Giant Skeleton

Defense Synergies 1 13

Skeletons
Cannon Ice Spirit Flying Machine Giant Skeleton
Ice Spirit
Skeletons Cannon Flying Machine Giant Skeleton
Arrows
Cannon Giant Skeleton Mother Witch
Cannon
Skeletons Ice Spirit Arrows Flying Machine Mother Witch
Flying Machine
Skeletons Ice Spirit Cannon Giant Skeleton
Royal Hogs
Giant Skeleton
Skeletons Ice Spirit Arrows Flying Machine Mother Witch
Mother Witch
Arrows Cannon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Flying Machine
Skeletons Ice Spirit Cannon Flying Machine
Cannon Skeletons Giant Skeleton
Cannon Skeletons
Arrows Giant Skeleton
Arrows Skeletons Cannon Flying Machine Mother Witch
Ice Spirit Arrows Cannon Flying Machine
Arrows Cannon Flying Machine Giant Skeleton
Cannon Skeletons
Skeletons Ice Spirit Cannon Giant Skeleton
Mother Witch Skeletons Arrows Cannon Flying Machine Giant Skeleton
Arrows Flying Machine
Cannon Skeletons Ice Spirit Flying Machine Giant Skeleton
Ice Spirit Arrows Cannon
Cannon
Ice Spirit Cannon
Skeletons Arrows Cannon
Ice Spirit Arrows Cannon Flying Machine
Arrows Ice Spirit Cannon Flying Machine Giant Skeleton Mother Witch
Cannon
Arrows Cannon Flying Machine Giant Skeleton Mother Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Arrows Flying Machine
Giant Skeleton Skeletons Ice Spirit
Giant Skeleton
Giant Skeleton Skeletons Cannon
Arrows Mother Witch Skeletons Ice Spirit Flying Machine
Skeletons Flying Machine Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Ice Spirit Flying Machine
Skeletons Cannon
Flying Machine Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Skeletons Cannon
Cannon Flying Machine
Skeletons Ice Spirit Flying Machine Giant Skeleton
Arrows Cannon Flying Machine Giant Skeleton Mother Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Giant Skeleton
Arrows Flying Machine
Arrows Flying Machine Giant Skeleton
Arrows Flying Machine Giant Skeleton
Arrows
Arrows Mother Witch Ice Spirit Flying Machine
Arrows Flying Machine
Arrows Ice Spirit Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine
Arrows Flying Machine Mother Witch
Giant Skeleton
Arrows
Arrows Flying Machine
Arrows Mother Witch Ice Spirit
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine Mother Witch
Ice Spirit Flying Machine
Arrows
Ice Spirit Arrows
Giant Skeleton
Arrows
Ice Spirit Flying Machine
Arrows Flying Machine
Arrows
Flying Machine
Arrows Flying Machine
Arrows Giant Skeleton
Flying Machine
Ice Spirit Flying Machine Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton

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