My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Cannon Goblin Gang Witch
Zap
Skeletons Cannon Goblin Gang Witch
Barbarian Barrel
Skeletons Ice Spirit Cannon Goblin Gang Wizard Witch
The Log
Skeletons Ice Spirit Cannon Goblin Gang Witch
Earthquake
Skeletons Cannon Goblin Gang Witch
Arrows
Skeletons Ice Spirit Goblin Gang Witch
Royal Delivery
Skeletons Ice Spirit Goblin Gang Wizard Witch P.E.K.K.A
Fireball
Cannon Goblin Gang Wizard Witch
Poison
Cannon Goblin Gang Wizard Witch
Lightning
Cannon Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Cannon Goblin Gang Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Cannon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Witch
Arrows
P.E.K.K.A
Cannon
Goblin Gang
P.E.K.K.A
Wizard
P.E.K.K.A
Witch
Ice Spirit P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Goblin Gang Wizard Witch

Defense Synergies 2 15

Skeletons
Cannon Ice Spirit Wizard Witch P.E.K.K.A
Ice Spirit
Goblin Gang Skeletons Cannon Wizard Witch P.E.K.K.A
Arrows
Cannon P.E.K.K.A
Cannon
Skeletons Ice Spirit Arrows Goblin Gang Wizard Witch
Goblin Gang
Ice Spirit Cannon P.E.K.K.A
Wizard
Skeletons Ice Spirit Cannon P.E.K.K.A
Witch
Skeletons Ice Spirit Cannon
P.E.K.K.A
Skeletons Ice Spirit Arrows Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard
P.E.K.K.A Skeletons Ice Spirit Cannon Goblin Gang Witch
Cannon Goblin Gang Witch P.E.K.K.A Skeletons
Cannon Witch P.E.K.K.A Skeletons Goblin Gang
Arrows P.E.K.K.A
Arrows Goblin Gang Skeletons Cannon
Ice Spirit Arrows Cannon Goblin Gang Wizard Witch
Arrows Cannon P.E.K.K.A
Cannon Witch P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Cannon
Goblin Gang Witch Skeletons Arrows Cannon Wizard
Arrows Goblin Gang Wizard Witch
Cannon P.E.K.K.A Skeletons Ice Spirit Goblin Gang Wizard Witch
Wizard Ice Spirit Arrows Cannon Goblin Gang Witch P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
Ice Spirit Cannon Goblin Gang P.E.K.K.A
Wizard Skeletons Arrows Cannon Goblin Gang Witch P.E.K.K.A
Ice Spirit Arrows Cannon Goblin Gang Wizard Witch
Arrows Wizard Witch Ice Spirit Cannon
P.E.K.K.A Cannon
Goblin Gang Wizard Arrows Cannon Witch P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Witch P.E.K.K.A
Arrows Goblin Gang Wizard
Goblin Gang P.E.K.K.A Skeletons Ice Spirit Witch
Goblin Gang P.E.K.K.A
P.E.K.K.A Skeletons Cannon Goblin Gang Witch
Arrows Wizard Skeletons Ice Spirit Goblin Gang Witch
Goblin Gang P.E.K.K.A Skeletons Witch
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Witch
Witch P.E.K.K.A Skeletons Cannon Goblin Gang
P.E.K.K.A Witch
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Cannon Goblin Gang Wizard Witch
Wizard Cannon Witch
Goblin Gang Witch Skeletons Ice Spirit P.E.K.K.A
Arrows Cannon Wizard Witch P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Ice Spirit Witch
Arrows Wizard Witch
Arrows Ice Spirit Wizard
Arrows Wizard
Goblin Gang
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Ice Spirit Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Ice Spirit Wizard Witch
Arrows Wizard
Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard
Ice Spirit Goblin Gang Witch
Arrows Wizard Witch
Arrows
Goblin Gang Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Ice Spirit Goblin Gang Witch
Witch
Witch
P.E.K.K.A
Wizard

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